/*************************************************************************/ /* editor_help.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef EDITOR_HELP_H #define EDITOR_HELP_H #include "editor/code_editor.h" #include "editor/doc_tools.h" #include "editor/editor_plugin.h" #include "scene/gui/margin_container.h" #include "scene/gui/menu_button.h" #include "scene/gui/panel_container.h" #include "scene/gui/rich_text_label.h" #include "scene/gui/split_container.h" #include "scene/gui/tab_container.h" #include "scene/gui/text_edit.h" #include "scene/main/timer.h" class FindBar : public HBoxContainer { GDCLASS(FindBar, HBoxContainer); LineEdit *search_text; Button *find_prev; Button *find_next; Label *matches_label; TextureButton *hide_button; String prev_search; RichTextLabel *rich_text_label; int results_count; void _hide_bar(); void _search_text_changed(const String &p_text); void _search_text_submitted(const String &p_text); void _update_results_count(); void _update_matches_label(); protected: void _notification(int p_what); virtual void unhandled_input(const Ref<InputEvent> &p_event) override; bool _search(bool p_search_previous = false); static void _bind_methods(); public: void set_rich_text_label(RichTextLabel *p_rich_text_label); void popup_search(); bool search_prev(); bool search_next(); FindBar(); }; class EditorHelp : public VBoxContainer { GDCLASS(EditorHelp, VBoxContainer); enum Page { PAGE_CLASS_LIST, PAGE_CLASS_DESC, PAGE_CLASS_PREV, PAGE_CLASS_NEXT, PAGE_SEARCH, CLASS_SEARCH, }; bool select_locked; String prev_search; String edited_class; Vector<Pair<String, int>> section_line; Map<String, int> method_line; Map<String, int> signal_line; Map<String, int> property_line; Map<String, int> theme_property_line; Map<String, int> constant_line; Map<String, int> enum_line; Map<String, Map<String, int>> enum_values_line; int description_line; RichTextLabel *class_desc; HSplitContainer *h_split; static DocTools *doc; ConfirmationDialog *search_dialog; LineEdit *search; FindBar *find_bar; HBoxContainer *status_bar; Button *toggle_scripts_button; String base_path; Color title_color; Color text_color; Color headline_color; Color base_type_color; Color type_color; Color comment_color; Color symbol_color; Color value_color; Color qualifier_color; void _init_colors(); void _help_callback(const String &p_topic); void _add_text(const String &p_bbcode); bool scroll_locked; //void _button_pressed(int p_idx); void _add_type(const String &p_type, const String &p_enum = String()); void _add_method(const DocData::MethodDoc &p_method, bool p_overview = true); void _add_bulletpoint(); void _class_list_select(const String &p_select); void _class_desc_select(const String &p_select); void _class_desc_input(const Ref<InputEvent> &p_input); void _class_desc_resized(); Error _goto_desc(const String &p_class, int p_vscr = -1); //void _update_history_buttons(); void _update_method_list(const Vector<DocData::MethodDoc> p_methods, bool &r_method_descrpitons); void _update_method_descriptions(const DocData::ClassDoc p_classdoc, const Vector<DocData::MethodDoc> p_methods, const String &p_method_type); void _update_doc(); void _request_help(const String &p_string); void _search(bool p_search_previous = false); String _fix_constant(const String &p_constant) const; void _toggle_scripts_pressed(); protected: void _notification(int p_what); static void _bind_methods(); public: static void generate_doc(); static DocTools *get_doc_data() { return doc; } void go_to_help(const String &p_help); void go_to_class(const String &p_class, int p_scroll = 0); void update_doc(); Vector<Pair<String, int>> get_sections(); void scroll_to_section(int p_section_index); void popup_search(); void search_again(bool p_search_previous = false); String get_class(); void set_focused() { class_desc->grab_focus(); } int get_scroll() const; void set_scroll(int p_scroll); void update_toggle_scripts_button(); EditorHelp(); ~EditorHelp(); }; class EditorHelpBit : public MarginContainer { GDCLASS(EditorHelpBit, MarginContainer); RichTextLabel *rich_text; void _go_to_help(String p_what); void _meta_clicked(String p_select); String text; protected: static void _bind_methods(); void _notification(int p_what); public: RichTextLabel *get_rich_text() { return rich_text; } void set_text(const String &p_text); EditorHelpBit(); }; #endif // EDITOR_HELP_H