/*************************************************************************/ /* editor_file_system.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "editor_file_system.h" #include "core/io/resource_importer.h" #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" #include "core/os/file_access.h" #include "core/os/os.h" #include "core/project_settings.h" #include "core/variant_parser.h" #include "editor_node.h" #include "editor_resource_preview.h" #include "editor_settings.h" EditorFileSystem *EditorFileSystem::singleton = NULL; //the name is the version, to keep compatibility with different versions of Godot #define CACHE_FILE_NAME "filesystem_cache5" void EditorFileSystemDirectory::sort_files() { files.sort_custom(); } int EditorFileSystemDirectory::find_file_index(const String &p_file) const { for (int i = 0; i < files.size(); i++) { if (files[i]->file == p_file) return i; } return -1; } int EditorFileSystemDirectory::find_dir_index(const String &p_dir) const { for (int i = 0; i < subdirs.size(); i++) { if (subdirs[i]->name == p_dir) return i; } return -1; } int EditorFileSystemDirectory::get_subdir_count() const { return subdirs.size(); } EditorFileSystemDirectory *EditorFileSystemDirectory::get_subdir(int p_idx) { ERR_FAIL_INDEX_V(p_idx, subdirs.size(), NULL); return subdirs[p_idx]; } int EditorFileSystemDirectory::get_file_count() const { return files.size(); } String EditorFileSystemDirectory::get_file(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, files.size(), ""); return files[p_idx]->file; } String EditorFileSystemDirectory::get_path() const { String p; const EditorFileSystemDirectory *d = this; while (d->parent) { p = d->name + "/" + p; d = d->parent; } return "res://" + p; } String EditorFileSystemDirectory::get_file_path(int p_idx) const { String file = get_file(p_idx); const EditorFileSystemDirectory *d = this; while (d->parent) { file = d->name + "/" + file; d = d->parent; } return "res://" + file; } Vector EditorFileSystemDirectory::get_file_deps(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, files.size(), Vector()); return files[p_idx]->deps; } bool EditorFileSystemDirectory::get_file_import_is_valid(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, files.size(), false); return files[p_idx]->import_valid; } String EditorFileSystemDirectory::get_file_script_class_name(int p_idx) const { return files[p_idx]->script_class_name; } String EditorFileSystemDirectory::get_file_script_class_extends(int p_idx) const { return files[p_idx]->script_class_extends; } String EditorFileSystemDirectory::get_file_script_class_icon_path(int p_idx) const { return files[p_idx]->script_class_icon_path; } StringName EditorFileSystemDirectory::get_file_type(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, files.size(), ""); return files[p_idx]->type; } String EditorFileSystemDirectory::get_name() { return name; } EditorFileSystemDirectory *EditorFileSystemDirectory::get_parent() { return parent; } void EditorFileSystemDirectory::_bind_methods() { ClassDB::bind_method(D_METHOD("get_subdir_count"), &EditorFileSystemDirectory::get_subdir_count); ClassDB::bind_method(D_METHOD("get_subdir", "idx"), &EditorFileSystemDirectory::get_subdir); ClassDB::bind_method(D_METHOD("get_file_count"), &EditorFileSystemDirectory::get_file_count); ClassDB::bind_method(D_METHOD("get_file", "idx"), &EditorFileSystemDirectory::get_file); ClassDB::bind_method(D_METHOD("get_file_path", "idx"), &EditorFileSystemDirectory::get_file_path); ClassDB::bind_method(D_METHOD("get_file_type", "idx"), &EditorFileSystemDirectory::get_file_type); ClassDB::bind_method(D_METHOD("get_file_script_class_name", "idx"), &EditorFileSystemDirectory::get_file_script_class_name); ClassDB::bind_method(D_METHOD("get_file_script_class_extends", "idx"), &EditorFileSystemDirectory::get_file_script_class_extends); ClassDB::bind_method(D_METHOD("get_file_import_is_valid", "idx"), &EditorFileSystemDirectory::get_file_import_is_valid); ClassDB::bind_method(D_METHOD("get_name"), &EditorFileSystemDirectory::get_name); ClassDB::bind_method(D_METHOD("get_path"), &EditorFileSystemDirectory::get_path); ClassDB::bind_method(D_METHOD("get_parent"), &EditorFileSystemDirectory::get_parent); ClassDB::bind_method(D_METHOD("find_file_index", "name"), &EditorFileSystemDirectory::find_file_index); ClassDB::bind_method(D_METHOD("find_dir_index", "name"), &EditorFileSystemDirectory::find_dir_index); } EditorFileSystemDirectory::EditorFileSystemDirectory() { modified_time = 0; parent = NULL; verified = false; } EditorFileSystemDirectory::~EditorFileSystemDirectory() { for (int i = 0; i < files.size(); i++) { memdelete(files[i]); } for (int i = 0; i < subdirs.size(); i++) { memdelete(subdirs[i]); } } void EditorFileSystem::_scan_filesystem() { ERR_FAIL_COND(!scanning || new_filesystem); //read .fscache String cpath; sources_changed.clear(); file_cache.clear(); String project = ProjectSettings::get_singleton()->get_resource_path(); String fscache = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(CACHE_FILE_NAME); FileAccess *f = FileAccess::open(fscache, FileAccess::READ); bool first = true; if (f) { //read the disk cache while (!f->eof_reached()) { String l = f->get_line().strip_edges(); if (first) { if (first_scan) { // only use this on first scan, afterwards it gets ignored // this is so on first reimport we synchronize versions, then // we dont care until editor restart. This is for usability mainly so // your workflow is not killed after changing a setting by forceful reimporting // everything there is. filesystem_settings_version_for_import = l.strip_edges(); if (filesystem_settings_version_for_import != ResourceFormatImporter::get_singleton()->get_import_settings_hash()) { revalidate_import_files = true; } } first = false; continue; } if (l == String()) continue; if (l.begins_with("::")) { Vector split = l.split("::"); ERR_CONTINUE(split.size() != 3); String name = split[1]; cpath = name; } else { Vector split = l.split("::"); ERR_CONTINUE(split.size() != 7); String name = split[0]; String file; file = name; name = cpath.plus_file(name); FileCache fc; fc.type = split[1]; fc.modification_time = split[2].to_int64(); fc.import_modification_time = split[3].to_int64(); fc.import_valid = split[4].to_int64() != 0; fc.script_class_name = split[5].get_slice("<>", 0); fc.script_class_extends = split[5].get_slice("<>", 1); fc.script_class_icon_path = split[5].get_slice("<>", 2); String deps = split[6].strip_edges(); if (deps.length()) { Vector dp = deps.split("<>"); for (int i = 0; i < dp.size(); i++) { String path = dp[i]; fc.deps.push_back(path); } } file_cache[name] = fc; } } f->close(); memdelete(f); } String update_cache = EditorSettings::get_singleton()->get_project_settings_dir().plus_file("filesystem_update4"); if (FileAccess::exists(update_cache)) { { FileAccessRef f2 = FileAccess::open(update_cache, FileAccess::READ); String l = f2->get_line().strip_edges(); while (l != String()) { file_cache.erase(l); //erase cache for this, so it gets updated l = f2->get_line().strip_edges(); } } DirAccessRef d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); d->remove(update_cache); //bye bye update cache } EditorProgressBG scan_progress("efs", "ScanFS", 1000); ScanProgress sp; sp.low = 0; sp.hi = 1; sp.progress = &scan_progress; new_filesystem = memnew(EditorFileSystemDirectory); new_filesystem->parent = NULL; DirAccess *d = DirAccess::create(DirAccess::ACCESS_RESOURCES); d->change_dir("res://"); _scan_new_dir(new_filesystem, d, sp); file_cache.clear(); //clear caches, no longer needed memdelete(d); if (!first_scan) { //on the first scan this is done from the main thread after re-importing _save_filesystem_cache(); } scanning = false; } void EditorFileSystem::_save_filesystem_cache() { String fscache = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(CACHE_FILE_NAME); FileAccess *f = FileAccess::open(fscache, FileAccess::WRITE); if (f == NULL) { ERR_PRINTS("Error writing fscache: " + fscache); } else { f->store_line(filesystem_settings_version_for_import); _save_filesystem_cache(filesystem, f); f->close(); memdelete(f); } } void EditorFileSystem::_thread_func(void *_userdata) { EditorFileSystem *sd = (EditorFileSystem *)_userdata; sd->_scan_filesystem(); } bool EditorFileSystem::_test_for_reimport(const String &p_path, bool p_only_imported_files) { if (!reimport_on_missing_imported_files && p_only_imported_files) return false; Error err; FileAccess *f = FileAccess::open(p_path + ".import", FileAccess::READ, &err); if (!f) { //no import file, do reimport return true; } if (!ResourceFormatImporter::get_singleton()->are_import_settings_valid(p_path)) { //reimport settings are not valid, reimport return true; } VariantParser::StreamFile stream; stream.f = f; String assign; Variant value; VariantParser::Tag next_tag; int lines = 0; String error_text; List to_check; String source_file = ""; String source_md5 = ""; Vector dest_files; String dest_md5 = ""; while (true) { assign = Variant(); next_tag.fields.clear(); next_tag.name = String(); err = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, NULL, true); if (err == ERR_FILE_EOF) { break; } else if (err != OK) { ERR_PRINTS("ResourceFormatImporter::load - " + p_path + ".import:" + itos(lines) + " error: " + error_text); memdelete(f); return false; //parse error, try reimport manually (Avoid reimport loop on broken file) } if (assign != String()) { if (assign.begins_with("path")) { to_check.push_back(value); } else if (assign == "files") { Array fa = value; for (int i = 0; i < fa.size(); i++) { to_check.push_back(fa[i]); } } else if (!p_only_imported_files) { if (assign == "source_file") { source_file = value; } else if (assign == "dest_files") { dest_files = value; } } } else if (next_tag.name != "remap" && next_tag.name != "deps") { break; } } memdelete(f); // Read the md5's from a separate file (so the import parameters aren't dependent on the file version String base_path = ResourceFormatImporter::get_singleton()->get_import_base_path(p_path); FileAccess *md5s = FileAccess::open(base_path + ".md5", FileAccess::READ, &err); if (!md5s) { // No md5's stored for this resource return true; } VariantParser::StreamFile md5_stream; md5_stream.f = md5s; while (true) { assign = Variant(); next_tag.fields.clear(); next_tag.name = String(); err = VariantParser::parse_tag_assign_eof(&md5_stream, lines, error_text, next_tag, assign, value, NULL, true); if (err == ERR_FILE_EOF) { break; } else if (err != OK) { ERR_PRINTS("ResourceFormatImporter::load - " + p_path + ".import.md5:" + itos(lines) + " error: " + error_text); memdelete(md5s); return false; // parse error } if (assign != String()) { if (!p_only_imported_files) { if (assign == "source_md5") { source_md5 = value; } else if (assign == "dest_md5") { dest_md5 = value; } } } } memdelete(md5s); //imported files are gone, reimport for (List::Element *E = to_check.front(); E; E = E->next()) { if (!FileAccess::exists(E->get())) { return true; } } //check source md5 matching if (!p_only_imported_files) { if (source_file != String() && source_file != p_path) { return true; //file was moved, reimport } if (source_md5 == String()) { return true; //lacks md5, so just reimport } String md5 = FileAccess::get_md5(p_path); if (md5 != source_md5) { return true; } if (dest_files.size() && dest_md5 != String()) { md5 = FileAccess::get_multiple_md5(dest_files); if (md5 != dest_md5) { return true; } } } return false; //nothing changed } bool EditorFileSystem::_update_scan_actions() { sources_changed.clear(); bool fs_changed = false; Vector reimports; Vector reloads; for (List::Element *E = scan_actions.front(); E; E = E->next()) { ItemAction &ia = E->get(); switch (ia.action) { case ItemAction::ACTION_NONE: { } break; case ItemAction::ACTION_DIR_ADD: { int idx = 0; for (int i = 0; i < ia.dir->subdirs.size(); i++) { if (ia.new_dir->name < ia.dir->subdirs[i]->name) break; idx++; } if (idx == ia.dir->subdirs.size()) { ia.dir->subdirs.push_back(ia.new_dir); } else { ia.dir->subdirs.insert(idx, ia.new_dir); } fs_changed = true; } break; case ItemAction::ACTION_DIR_REMOVE: { ERR_CONTINUE(!ia.dir->parent); ia.dir->parent->subdirs.erase(ia.dir); memdelete(ia.dir); fs_changed = true; } break; case ItemAction::ACTION_FILE_ADD: { int idx = 0; for (int i = 0; i < ia.dir->files.size(); i++) { if (ia.new_file->file < ia.dir->files[i]->file) break; idx++; } if (idx == ia.dir->files.size()) { ia.dir->files.push_back(ia.new_file); } else { ia.dir->files.insert(idx, ia.new_file); } fs_changed = true; } break; case ItemAction::ACTION_FILE_REMOVE: { int idx = ia.dir->find_file_index(ia.file); ERR_CONTINUE(idx == -1); _delete_internal_files(ia.dir->files[idx]->file); memdelete(ia.dir->files[idx]); ia.dir->files.remove(idx); fs_changed = true; } break; case ItemAction::ACTION_FILE_TEST_REIMPORT: { int idx = ia.dir->find_file_index(ia.file); ERR_CONTINUE(idx == -1); String full_path = ia.dir->get_file_path(idx); if (_test_for_reimport(full_path, false)) { //must reimport reimports.push_back(full_path); } else { //must not reimport, all was good //update modified times, to avoid reimport ia.dir->files[idx]->modified_time = FileAccess::get_modified_time(full_path); ia.dir->files[idx]->import_modified_time = FileAccess::get_modified_time(full_path + ".import"); } fs_changed = true; } break; case ItemAction::ACTION_FILE_RELOAD: { int idx = ia.dir->find_file_index(ia.file); ERR_CONTINUE(idx == -1); String full_path = ia.dir->get_file_path(idx); reloads.push_back(full_path); } break; } } if (reimports.size()) { reimport_files(reimports); } if (first_scan) { //only on first scan this is valid and updated, then settings changed. revalidate_import_files = false; filesystem_settings_version_for_import = ResourceFormatImporter::get_singleton()->get_import_settings_hash(); _save_filesystem_cache(); } if (reloads.size()) { emit_signal("resources_reload", reloads); } scan_actions.clear(); return fs_changed; } void EditorFileSystem::scan() { if (false /*&& bool(Globals::get_singleton()->get("debug/disable_scan"))*/) return; if (scanning || scanning_changes || thread) return; _update_extensions(); abort_scan = false; if (!use_threads) { scanning = true; scan_total = 0; _scan_filesystem(); if (filesystem) memdelete(filesystem); //file_type_cache.clear(); filesystem = new_filesystem; new_filesystem = NULL; _update_scan_actions(); scanning = false; emit_signal("filesystem_changed"); emit_signal("sources_changed", sources_changed.size() > 0); _queue_update_script_classes(); first_scan = false; } else { ERR_FAIL_COND(thread); set_process(true); Thread::Settings s; scanning = true; scan_total = 0; s.priority = Thread::PRIORITY_LOW; thread = Thread::create(_thread_func, this, s); //tree->hide(); //progress->show(); } } void EditorFileSystem::ScanProgress::update(int p_current, int p_total) const { float ratio = low + ((hi - low) / p_total) * p_current; progress->step(ratio * 1000); EditorFileSystem::singleton->scan_total = ratio; } EditorFileSystem::ScanProgress EditorFileSystem::ScanProgress::get_sub(int p_current, int p_total) const { ScanProgress sp = *this; float slice = (sp.hi - sp.low) / p_total; sp.low += slice * p_current; sp.hi = slice; return sp; } void EditorFileSystem::_scan_new_dir(EditorFileSystemDirectory *p_dir, DirAccess *da, const ScanProgress &p_progress) { List dirs; List files; String cd = da->get_current_dir(); p_dir->modified_time = FileAccess::get_modified_time(cd); da->list_dir_begin(); while (true) { bool isdir; String f = da->get_next(&isdir); if (f == "") break; if (isdir) { if (f.begins_with(".")) //ignore hidden and . / .. continue; if (FileAccess::exists(cd.plus_file(f).plus_file("project.godot"))) // skip if another project inside this continue; if (FileAccess::exists(cd.plus_file(f).plus_file(".gdignore"))) // skip if another project inside this continue; dirs.push_back(f); } else { files.push_back(f); } } da->list_dir_end(); dirs.sort_custom(); files.sort_custom(); int total = dirs.size() + files.size(); int idx = 0; for (List::Element *E = dirs.front(); E; E = E->next(), idx++) { if (da->change_dir(E->get()) == OK) { String d = da->get_current_dir(); if (d == cd || !d.begins_with(cd)) { da->change_dir(cd); //avoid recursion } else { EditorFileSystemDirectory *efd = memnew(EditorFileSystemDirectory); efd->parent = p_dir; efd->name = E->get(); _scan_new_dir(efd, da, p_progress.get_sub(idx, total)); int idx2 = 0; for (int i = 0; i < p_dir->subdirs.size(); i++) { if (efd->name < p_dir->subdirs[i]->name) break; idx2++; } if (idx2 == p_dir->subdirs.size()) { p_dir->subdirs.push_back(efd); } else { p_dir->subdirs.insert(idx2, efd); } da->change_dir(".."); } } else { ERR_PRINTS("Cannot go into subdir: " + E->get()); } p_progress.update(idx, total); } for (List::Element *E = files.front(); E; E = E->next(), idx++) { String ext = E->get().get_extension().to_lower(); if (!valid_extensions.has(ext)) { continue; //invalid } EditorFileSystemDirectory::FileInfo *fi = memnew(EditorFileSystemDirectory::FileInfo); fi->file = E->get(); String path = cd.plus_file(fi->file); FileCache *fc = file_cache.getptr(path); uint64_t mt = FileAccess::get_modified_time(path); if (import_extensions.has(ext)) { //is imported uint64_t import_mt = 0; if (FileAccess::exists(path + ".import")) { import_mt = FileAccess::get_modified_time(path + ".import"); } if (fc && fc->modification_time == mt && fc->import_modification_time == import_mt && !_test_for_reimport(path, true)) { fi->type = fc->type; fi->deps = fc->deps; fi->modified_time = fc->modification_time; fi->import_modified_time = fc->import_modification_time; fi->import_valid = fc->import_valid; fi->script_class_name = fc->script_class_name; fi->script_class_extends = fc->script_class_extends; fi->script_class_icon_path = fc->script_class_icon_path; if (revalidate_import_files && !ResourceFormatImporter::get_singleton()->are_import_settings_valid(path)) { ItemAction ia; ia.action = ItemAction::ACTION_FILE_TEST_REIMPORT; ia.dir = p_dir; ia.file = E->get(); scan_actions.push_back(ia); } if (fc->type == String()) { fi->type = ResourceLoader::get_resource_type(path); //there is also the chance that file type changed due to reimport, must probably check this somehow here (or kind of note it for next time in another file?) //note: I think this should not happen any longer.. } } else { fi->type = ResourceFormatImporter::get_singleton()->get_resource_type(path); fi->script_class_name = _get_global_script_class(fi->type, path, &fi->script_class_extends, &fi->script_class_icon_path); fi->modified_time = 0; fi->import_modified_time = 0; fi->import_valid = ResourceLoader::is_import_valid(path); ItemAction ia; ia.action = ItemAction::ACTION_FILE_TEST_REIMPORT; ia.dir = p_dir; ia.file = E->get(); scan_actions.push_back(ia); } } else { if (fc && fc->modification_time == mt) { //not imported, so just update type if changed fi->type = fc->type; fi->modified_time = fc->modification_time; fi->deps = fc->deps; fi->import_modified_time = 0; fi->import_valid = true; fi->script_class_name = fc->script_class_name; fi->script_class_extends = fc->script_class_extends; fi->script_class_icon_path = fc->script_class_icon_path; } else { //new or modified time fi->type = ResourceLoader::get_resource_type(path); fi->script_class_name = _get_global_script_class(fi->type, path, &fi->script_class_extends, &fi->script_class_icon_path); fi->deps = _get_dependencies(path); fi->modified_time = mt; fi->import_modified_time = 0; fi->import_valid = true; } } p_dir->files.push_back(fi); p_progress.update(idx, total); } } void EditorFileSystem::_scan_fs_changes(EditorFileSystemDirectory *p_dir, const ScanProgress &p_progress) { uint64_t current_mtime = FileAccess::get_modified_time(p_dir->get_path()); bool updated_dir = false; String cd = p_dir->get_path(); if (current_mtime != p_dir->modified_time || using_fat_32) { updated_dir = true; p_dir->modified_time = current_mtime; //ooooops, dir changed, see what's going on //first mark everything as veryfied for (int i = 0; i < p_dir->files.size(); i++) { p_dir->files[i]->verified = false; } for (int i = 0; i < p_dir->subdirs.size(); i++) { p_dir->get_subdir(i)->verified = false; } //then scan files and directories and check what's different DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES); da->change_dir(cd); da->list_dir_begin(); while (true) { bool isdir; String f = da->get_next(&isdir); if (f == "") break; if (isdir) { if (f.begins_with(".")) //ignore hidden and . / .. continue; int idx = p_dir->find_dir_index(f); if (idx == -1) { if (FileAccess::exists(cd.plus_file(f).plus_file("project.godot"))) // skip if another project inside this continue; if (FileAccess::exists(cd.plus_file(f).plus_file(".gdignore"))) // skip if another project inside this continue; EditorFileSystemDirectory *efd = memnew(EditorFileSystemDirectory); efd->parent = p_dir; efd->name = f; DirAccess *d = DirAccess::create(DirAccess::ACCESS_RESOURCES); d->change_dir(cd.plus_file(f)); _scan_new_dir(efd, d, p_progress.get_sub(1, 1)); memdelete(d); ItemAction ia; ia.action = ItemAction::ACTION_DIR_ADD; ia.dir = p_dir; ia.file = f; ia.new_dir = efd; scan_actions.push_back(ia); } else { p_dir->subdirs[idx]->verified = true; } } else { String ext = f.get_extension().to_lower(); if (!valid_extensions.has(ext)) continue; //invalid int idx = p_dir->find_file_index(f); if (idx == -1) { //never seen this file, add actition to add it EditorFileSystemDirectory::FileInfo *fi = memnew(EditorFileSystemDirectory::FileInfo); fi->file = f; String path = cd.plus_file(fi->file); fi->modified_time = FileAccess::get_modified_time(path); fi->import_modified_time = 0; fi->type = ResourceLoader::get_resource_type(path); fi->script_class_name = _get_global_script_class(fi->type, path, &fi->script_class_extends, &fi->script_class_icon_path); fi->import_valid = ResourceLoader::is_import_valid(path); { ItemAction ia; ia.action = ItemAction::ACTION_FILE_ADD; ia.dir = p_dir; ia.file = f; ia.new_file = fi; scan_actions.push_back(ia); } if (import_extensions.has(ext)) { //if it can be imported, and it was added, it needs to be reimported ItemAction ia; ia.action = ItemAction::ACTION_FILE_TEST_REIMPORT; ia.dir = p_dir; ia.file = f; scan_actions.push_back(ia); } } else { p_dir->files[idx]->verified = true; } } } da->list_dir_end(); memdelete(da); } for (int i = 0; i < p_dir->files.size(); i++) { if (updated_dir && !p_dir->files[i]->verified) { //this file was removed, add action to remove it ItemAction ia; ia.action = ItemAction::ACTION_FILE_REMOVE; ia.dir = p_dir; ia.file = p_dir->files[i]->file; scan_actions.push_back(ia); continue; } String path = cd.plus_file(p_dir->files[i]->file); if (import_extensions.has(p_dir->files[i]->file.get_extension().to_lower())) { //check here if file must be imported or not uint64_t mt = FileAccess::get_modified_time(path); bool reimport = false; if (mt != p_dir->files[i]->modified_time) { reimport = true; //it was modified, must be reimported. } else if (!FileAccess::exists(path + ".import")) { reimport = true; //no .import file, obviously reimport } else { uint64_t import_mt = FileAccess::get_modified_time(path + ".import"); if (import_mt != p_dir->files[i]->import_modified_time) { reimport = true; } else if (_test_for_reimport(path, true)) { reimport = true; } } if (reimport) { ItemAction ia; ia.action = ItemAction::ACTION_FILE_TEST_REIMPORT; ia.dir = p_dir; ia.file = p_dir->files[i]->file; scan_actions.push_back(ia); } } else if (ResourceCache::has(path)) { //test for potential reload uint64_t mt = FileAccess::get_modified_time(path); if (mt != p_dir->files[i]->modified_time) { p_dir->files[i]->modified_time = mt; //save new time, but test for reload ItemAction ia; ia.action = ItemAction::ACTION_FILE_RELOAD; ia.dir = p_dir; ia.file = p_dir->files[i]->file; scan_actions.push_back(ia); } } } for (int i = 0; i < p_dir->subdirs.size(); i++) { if (updated_dir && !p_dir->subdirs[i]->verified) { //this directory was removed, add action to remove it ItemAction ia; ia.action = ItemAction::ACTION_DIR_REMOVE; ia.dir = p_dir->subdirs[i]; scan_actions.push_back(ia); continue; } _scan_fs_changes(p_dir->get_subdir(i), p_progress); } } void EditorFileSystem::_delete_internal_files(String p_file) { if (FileAccess::exists(p_file + ".import")) { List paths; ResourceFormatImporter::get_singleton()->get_internal_resource_path_list(p_file, &paths); DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES); for (List::Element *E = paths.front(); E; E = E->next()) { da->remove(E->get()); } da->remove(p_file + ".import"); memdelete(da); } } void EditorFileSystem::_thread_func_sources(void *_userdata) { EditorFileSystem *efs = (EditorFileSystem *)_userdata; if (efs->filesystem) { EditorProgressBG pr("sources", TTR("ScanSources"), 1000); ScanProgress sp; sp.progress = ≺ sp.hi = 1; sp.low = 0; efs->_scan_fs_changes(efs->filesystem, sp); } efs->scanning_changes_done = true; } void EditorFileSystem::get_changed_sources(List *r_changed) { *r_changed = sources_changed; } void EditorFileSystem::scan_changes() { if (scanning || scanning_changes || thread) return; _update_extensions(); sources_changed.clear(); scanning_changes = true; scanning_changes_done = false; abort_scan = false; if (!use_threads) { if (filesystem) { EditorProgressBG pr("sources", TTR("ScanSources"), 1000); ScanProgress sp; sp.progress = ≺ sp.hi = 1; sp.low = 0; scan_total = 0; _scan_fs_changes(filesystem, sp); if (_update_scan_actions()) emit_signal("filesystem_changed"); } scanning_changes = false; scanning_changes_done = true; emit_signal("sources_changed", sources_changed.size() > 0); } else { ERR_FAIL_COND(thread_sources); set_process(true); scan_total = 0; Thread::Settings s; s.priority = Thread::PRIORITY_LOW; thread_sources = Thread::create(_thread_func_sources, this, s); } } void EditorFileSystem::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { call_deferred("scan"); //this should happen after every editor node entered the tree } break; case NOTIFICATION_EXIT_TREE: { if (use_threads && thread) { //abort thread if in progress abort_scan = true; while (scanning) { OS::get_singleton()->delay_usec(1000); } Thread::wait_to_finish(thread); memdelete(thread); thread = NULL; WARN_PRINTS("Scan thread aborted..."); set_process(false); } if (filesystem) memdelete(filesystem); if (new_filesystem) memdelete(new_filesystem); filesystem = NULL; new_filesystem = NULL; } break; case NOTIFICATION_PROCESS: { if (use_threads) { if (scanning_changes) { if (scanning_changes_done) { scanning_changes = false; set_process(false); Thread::wait_to_finish(thread_sources); memdelete(thread_sources); thread_sources = NULL; if (_update_scan_actions()) emit_signal("filesystem_changed"); emit_signal("sources_changed", sources_changed.size() > 0); _queue_update_script_classes(); first_scan = false; } } else if (!scanning) { set_process(false); if (filesystem) memdelete(filesystem); filesystem = new_filesystem; new_filesystem = NULL; Thread::wait_to_finish(thread); memdelete(thread); thread = NULL; _update_scan_actions(); emit_signal("filesystem_changed"); emit_signal("sources_changed", sources_changed.size() > 0); _queue_update_script_classes(); first_scan = false; } } } break; } } bool EditorFileSystem::is_scanning() const { return scanning || scanning_changes; } float EditorFileSystem::get_scanning_progress() const { return scan_total; } EditorFileSystemDirectory *EditorFileSystem::get_filesystem() { return filesystem; } void EditorFileSystem::_save_filesystem_cache(EditorFileSystemDirectory *p_dir, FileAccess *p_file) { if (!p_dir) return; //none p_file->store_line("::" + p_dir->get_path() + "::" + String::num(p_dir->modified_time)); for (int i = 0; i < p_dir->files.size(); i++) { String s = p_dir->files[i]->file + "::" + p_dir->files[i]->type + "::" + itos(p_dir->files[i]->modified_time) + "::" + itos(p_dir->files[i]->import_modified_time) + "::" + itos(p_dir->files[i]->import_valid) + "::" + p_dir->files[i]->script_class_name + "<>" + p_dir->files[i]->script_class_extends + "<>" + p_dir->files[i]->script_class_icon_path; s += "::"; for (int j = 0; j < p_dir->files[i]->deps.size(); j++) { if (j > 0) s += "<>"; s += p_dir->files[i]->deps[j]; } p_file->store_line(s); } for (int i = 0; i < p_dir->subdirs.size(); i++) { _save_filesystem_cache(p_dir->subdirs[i], p_file); } } bool EditorFileSystem::_find_file(const String &p_file, EditorFileSystemDirectory **r_d, int &r_file_pos) const { //todo make faster if (!filesystem || scanning) return false; String f = ProjectSettings::get_singleton()->localize_path(p_file); if (!f.begins_with("res://")) return false; f = f.substr(6, f.length()); f = f.replace("\\", "/"); Vector path = f.split("/"); if (path.size() == 0) return false; String file = path[path.size() - 1]; path.resize(path.size() - 1); EditorFileSystemDirectory *fs = filesystem; for (int i = 0; i < path.size(); i++) { if (path[i].begins_with(".")) return false; int idx = -1; for (int j = 0; j < fs->get_subdir_count(); j++) { if (fs->get_subdir(j)->get_name() == path[i]) { idx = j; break; } } if (idx == -1) { //does not exist, create i guess? EditorFileSystemDirectory *efsd = memnew(EditorFileSystemDirectory); efsd->name = path[i]; efsd->parent = fs; int idx2 = 0; for (int j = 0; j < fs->get_subdir_count(); j++) { if (efsd->name < fs->get_subdir(j)->get_name()) break; idx2++; } if (idx2 == fs->get_subdir_count()) fs->subdirs.push_back(efsd); else fs->subdirs.insert(idx2, efsd); fs = efsd; } else { fs = fs->get_subdir(idx); } } int cpos = -1; for (int i = 0; i < fs->files.size(); i++) { if (fs->files[i]->file == file) { cpos = i; break; } } r_file_pos = cpos; *r_d = fs; if (cpos != -1) { return true; } else { return false; } } String EditorFileSystem::get_file_type(const String &p_file) const { EditorFileSystemDirectory *fs = NULL; int cpos = -1; if (!_find_file(p_file, &fs, cpos)) { return ""; } return fs->files[cpos]->type; } EditorFileSystemDirectory *EditorFileSystem::find_file(const String &p_file, int *r_index) const { if (!filesystem || scanning) return NULL; EditorFileSystemDirectory *fs = NULL; int cpos = -1; if (!_find_file(p_file, &fs, cpos)) { return NULL; } if (r_index) *r_index = cpos; return fs; } EditorFileSystemDirectory *EditorFileSystem::get_filesystem_path(const String &p_path) { if (!filesystem || scanning) return NULL; String f = ProjectSettings::get_singleton()->localize_path(p_path); if (!f.begins_with("res://")) return NULL; f = f.substr(6, f.length()); f = f.replace("\\", "/"); if (f == String()) return filesystem; if (f.ends_with("/")) f = f.substr(0, f.length() - 1); Vector path = f.split("/"); if (path.size() == 0) return NULL; EditorFileSystemDirectory *fs = filesystem; for (int i = 0; i < path.size(); i++) { int idx = -1; for (int j = 0; j < fs->get_subdir_count(); j++) { if (fs->get_subdir(j)->get_name() == path[i]) { idx = j; break; } } if (idx == -1) { return NULL; } else { fs = fs->get_subdir(idx); } } return fs; } void EditorFileSystem::_save_late_updated_files() { //files that already existed, and were modified, need re-scanning for dependencies upon project restart. This is done via saving this special file String fscache = EditorSettings::get_singleton()->get_project_settings_dir().plus_file("filesystem_update4"); FileAccessRef f = FileAccess::open(fscache, FileAccess::WRITE); for (Set::Element *E = late_update_files.front(); E; E = E->next()) { f->store_line(E->get()); } } Vector EditorFileSystem::_get_dependencies(const String &p_path) { List deps; ResourceLoader::get_dependencies(p_path, &deps); Vector ret; for (List::Element *E = deps.front(); E; E = E->next()) { ret.push_back(E->get()); } return ret; } String EditorFileSystem::_get_global_script_class(const String &p_type, const String &p_path, String *r_extends, String *r_icon_path) const { for (int i = 0; i < ScriptServer::get_language_count(); i++) { if (ScriptServer::get_language(i)->handles_global_class_type(p_type)) { String global_name; String extends; String icon_path; global_name = ScriptServer::get_language(i)->get_global_class_name(p_path, &extends, &icon_path); *r_extends = extends; *r_icon_path = icon_path; return global_name; } } *r_extends = String(); *r_icon_path = String(); return String(); } void EditorFileSystem::_scan_script_classes(EditorFileSystemDirectory *p_dir) { int filecount = p_dir->files.size(); const EditorFileSystemDirectory::FileInfo *const *files = p_dir->files.ptr(); for (int i = 0; i < filecount; i++) { if (files[i]->script_class_name == String()) { continue; } String lang; for (int j = 0; j < ScriptServer::get_language_count(); j++) { if (ScriptServer::get_language(j)->handles_global_class_type(files[i]->type)) { lang = ScriptServer::get_language(j)->get_name(); } } ScriptServer::add_global_class(files[i]->script_class_name, files[i]->script_class_extends, lang, p_dir->get_file_path(i)); EditorNode::get_editor_data().script_class_set_icon_path(files[i]->script_class_name, files[i]->script_class_icon_path); EditorNode::get_editor_data().script_class_set_name(files[i]->file, files[i]->script_class_name); } for (int i = 0; i < p_dir->get_subdir_count(); i++) { _scan_script_classes(p_dir->get_subdir(i)); } } void EditorFileSystem::update_script_classes() { if (!update_script_classes_queued) return; update_script_classes_queued = false; ScriptServer::global_classes_clear(); if (get_filesystem()) { _scan_script_classes(get_filesystem()); } ScriptServer::save_global_classes(); EditorNode::get_editor_data().script_class_save_icon_paths(); // Rescan custom loaders and savers. // Doing the following here because the `filesystem_changed` signal fires multiple times and isn't always followed by script classes update. // So I thought it's better to do this when script classes really get updated ResourceLoader::remove_custom_loaders(); ResourceLoader::add_custom_loaders(); ResourceSaver::remove_custom_savers(); ResourceSaver::add_custom_savers(); } void EditorFileSystem::_queue_update_script_classes() { if (update_script_classes_queued) { return; } update_script_classes_queued = true; call_deferred("update_script_classes"); } void EditorFileSystem::update_file(const String &p_file) { EditorFileSystemDirectory *fs = NULL; int cpos = -1; if (!_find_file(p_file, &fs, cpos)) { if (!fs) return; } if (!FileAccess::exists(p_file)) { //was removed _delete_internal_files(p_file); if (cpos != -1) { // Might've never been part of the editor file system (*.* files deleted in Open dialog). memdelete(fs->files[cpos]); fs->files.remove(cpos); } call_deferred("emit_signal", "filesystem_changed"); //update later _queue_update_script_classes(); return; } String type = ResourceLoader::get_resource_type(p_file); if (cpos == -1) { //the file did not exist, it was added late_added_files.insert(p_file); //remember that it was added. This mean it will be scanned and imported on editor restart int idx = 0; for (int i = 0; i < fs->files.size(); i++) { if (p_file < fs->files[i]->file) break; idx++; } EditorFileSystemDirectory::FileInfo *fi = memnew(EditorFileSystemDirectory::FileInfo); fi->file = p_file.get_file(); fi->import_modified_time = 0; fi->import_valid = ResourceLoader::is_import_valid(p_file); if (idx == fs->files.size()) { fs->files.push_back(fi); } else { fs->files.insert(idx, fi); } cpos = idx; } else { //the file exists and it was updated, and was not added in this step. //this means we must force upon next restart to scan it again, to get proper type and dependencies late_update_files.insert(p_file); _save_late_updated_files(); //files need to be updated in the re-scan } fs->files[cpos]->type = type; fs->files[cpos]->script_class_name = _get_global_script_class(type, p_file, &fs->files[cpos]->script_class_extends, &fs->files[cpos]->script_class_icon_path); fs->files[cpos]->modified_time = FileAccess::get_modified_time(p_file); fs->files[cpos]->deps = _get_dependencies(p_file); fs->files[cpos]->import_valid = ResourceLoader::is_import_valid(p_file); // Update preview EditorResourcePreview::get_singleton()->check_for_invalidation(p_file); call_deferred("emit_signal", "filesystem_changed"); //update later _queue_update_script_classes(); } void EditorFileSystem::_reimport_file(const String &p_file) { EditorFileSystemDirectory *fs = NULL; int cpos = -1; bool found = _find_file(p_file, &fs, cpos); ERR_FAIL_COND(!found); //try to obtain existing params Map params; String importer_name; if (FileAccess::exists(p_file + ".import")) { //use existing Ref cf; cf.instance(); Error err = cf->load(p_file + ".import"); if (err == OK) { if (cf->has_section("params")) { List sk; cf->get_section_keys("params", &sk); for (List::Element *E = sk.front(); E; E = E->next()) { params[E->get()] = cf->get_value("params", E->get()); } } if (cf->has_section("remap")) { importer_name = cf->get_value("remap", "importer"); } } } else { late_added_files.insert(p_file); //imported files do not call update_file(), but just in case.. } Ref importer; bool load_default = false; //find the importer if (importer_name != "") { importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(importer_name); } if (importer.is_null()) { //not found by name, find by extension importer = ResourceFormatImporter::get_singleton()->get_importer_by_extension(p_file.get_extension()); load_default = true; if (importer.is_null()) { ERR_PRINT("BUG: File queued for import, but can't be imported!"); ERR_FAIL(); } } //mix with default params, in case a parameter is missing List opts; importer->get_import_options(&opts); for (List::Element *E = opts.front(); E; E = E->next()) { if (!params.has(E->get().option.name)) { //this one is not present params[E->get().option.name] = E->get().default_value; } } if (load_default && ProjectSettings::get_singleton()->has_setting("importer_defaults/" + importer->get_importer_name())) { //use defaults if exist Dictionary d = ProjectSettings::get_singleton()->get("importer_defaults/" + importer->get_importer_name()); List v; d.get_key_list(&v); for (List::Element *E = v.front(); E; E = E->next()) { params[E->get()] = d[E->get()]; } } //finally, perform import!! String base_path = ResourceFormatImporter::get_singleton()->get_import_base_path(p_file); List import_variants; List gen_files; Variant metadata; Error err = importer->import(p_file, base_path, params, &import_variants, &gen_files, &metadata); if (err != OK) { ERR_PRINTS("Error importing: " + p_file); } //as import is complete, save the .import file FileAccess *f = FileAccess::open(p_file + ".import", FileAccess::WRITE); ERR_FAIL_COND(!f); //write manually, as order matters ([remap] has to go first for performance). f->store_line("[remap]"); f->store_line(""); f->store_line("importer=\"" + importer->get_importer_name() + "\""); if (importer->get_resource_type() != "") { f->store_line("type=\"" + importer->get_resource_type() + "\""); } Vector dest_paths; if (err == OK) { if (importer->get_save_extension() == "") { //no path } else if (import_variants.size()) { //import with variants for (List::Element *E = import_variants.front(); E; E = E->next()) { String path = base_path.c_escape() + "." + E->get() + "." + importer->get_save_extension(); f->store_line("path." + E->get() + "=\"" + path + "\""); dest_paths.push_back(path); } } else { String path = base_path + "." + importer->get_save_extension(); f->store_line("path=\"" + path + "\""); dest_paths.push_back(path); } } else { f->store_line("valid=false"); } if (metadata != Variant()) { f->store_line("metadata=" + metadata.get_construct_string()); } f->store_line(""); f->store_line("[deps]\n"); if (gen_files.size()) { Array genf; for (List::Element *E = gen_files.front(); E; E = E->next()) { genf.push_back(E->get()); dest_paths.push_back(E->get()); } String value; VariantWriter::write_to_string(genf, value); f->store_line("files=" + value); f->store_line(""); } f->store_line("source_file=" + Variant(p_file).get_construct_string()); if (dest_paths.size()) { Array dp; for (int i = 0; i < dest_paths.size(); i++) { dp.push_back(dest_paths[i]); } f->store_line("dest_files=" + Variant(dp).get_construct_string() + "\n"); } f->store_line("[params]"); f->store_line(""); //store options in provided order, to avoid file changing. Order is also important because first match is accepted first. for (List::Element *E = opts.front(); E; E = E->next()) { String base = E->get().option.name; String value; VariantWriter::write_to_string(params[base], value); f->store_line(base + "=" + value); } f->close(); memdelete(f); // Store the md5's of the various files. These are stored separately so that the .import files can be version controlled. FileAccess *md5s = FileAccess::open(base_path + ".md5", FileAccess::WRITE); ERR_FAIL_COND(!md5s); md5s->store_line("source_md5=\"" + FileAccess::get_md5(p_file) + "\""); if (dest_paths.size()) { md5s->store_line("dest_md5=\"" + FileAccess::get_multiple_md5(dest_paths) + "\"\n"); } md5s->close(); memdelete(md5s); //update modified times, to avoid reimport fs->files[cpos]->modified_time = FileAccess::get_modified_time(p_file); fs->files[cpos]->import_modified_time = FileAccess::get_modified_time(p_file + ".import"); fs->files[cpos]->deps = _get_dependencies(p_file); fs->files[cpos]->type = importer->get_resource_type(); fs->files[cpos]->import_valid = ResourceLoader::is_import_valid(p_file); //if file is currently up, maybe the source it was loaded from changed, so import math must be updated for it //to reload properly if (ResourceCache::has(p_file)) { Resource *r = ResourceCache::get(p_file); if (r->get_import_path() != String()) { String dst_path = ResourceFormatImporter::get_singleton()->get_internal_resource_path(p_file); r->set_import_path(dst_path); r->set_import_last_modified_time(0); } } EditorResourcePreview::get_singleton()->check_for_invalidation(p_file); } void EditorFileSystem::reimport_files(const Vector &p_files) { { //check that .import folder exists DirAccess *da = DirAccess::open("res://"); if (da->change_dir(".import") != OK) { Error err = da->make_dir(".import"); if (err) { memdelete(da); ERR_EXPLAIN("Failed to create 'res://.import' folder."); ERR_FAIL_COND(err != OK); } } memdelete(da); } importing = true; EditorProgress pr("reimport", TTR("(Re)Importing Assets"), p_files.size()); Vector files; for (int i = 0; i < p_files.size(); i++) { ImportFile ifile; ifile.path = p_files[i]; ifile.order = ResourceFormatImporter::get_singleton()->get_import_order(p_files[i]); files.push_back(ifile); } files.sort(); for (int i = 0; i < files.size(); i++) { pr.step(files[i].path.get_file(), i); _reimport_file(files[i].path); } _save_filesystem_cache(); importing = false; if (!is_scanning()) { emit_signal("filesystem_changed"); } emit_signal("resources_reimported", p_files); } Error EditorFileSystem::_resource_import(const String &p_path) { Vector files; files.push_back(p_path); singleton->update_file(p_path); singleton->reimport_files(files); return OK; } void EditorFileSystem::_bind_methods() { ClassDB::bind_method(D_METHOD("get_filesystem"), &EditorFileSystem::get_filesystem); ClassDB::bind_method(D_METHOD("is_scanning"), &EditorFileSystem::is_scanning); ClassDB::bind_method(D_METHOD("get_scanning_progress"), &EditorFileSystem::get_scanning_progress); ClassDB::bind_method(D_METHOD("scan"), &EditorFileSystem::scan); ClassDB::bind_method(D_METHOD("scan_sources"), &EditorFileSystem::scan_changes); ClassDB::bind_method(D_METHOD("update_file", "path"), &EditorFileSystem::update_file); ClassDB::bind_method(D_METHOD("get_filesystem_path", "path"), &EditorFileSystem::get_filesystem_path); ClassDB::bind_method(D_METHOD("get_file_type", "path"), &EditorFileSystem::get_file_type); ClassDB::bind_method(D_METHOD("update_script_classes"), &EditorFileSystem::update_script_classes); ADD_SIGNAL(MethodInfo("filesystem_changed")); ADD_SIGNAL(MethodInfo("sources_changed", PropertyInfo(Variant::BOOL, "exist"))); ADD_SIGNAL(MethodInfo("resources_reimported", PropertyInfo(Variant::POOL_STRING_ARRAY, "resources"))); ADD_SIGNAL(MethodInfo("resources_reload", PropertyInfo(Variant::POOL_STRING_ARRAY, "resources"))); } void EditorFileSystem::_update_extensions() { valid_extensions.clear(); import_extensions.clear(); List extensionsl; ResourceLoader::get_recognized_extensions_for_type("", &extensionsl); for (List::Element *E = extensionsl.front(); E; E = E->next()) { valid_extensions.insert(E->get()); } extensionsl.clear(); ResourceFormatImporter::get_singleton()->get_recognized_extensions(&extensionsl); for (List::Element *E = extensionsl.front(); E; E = E->next()) { import_extensions.insert(E->get()); } } EditorFileSystem::EditorFileSystem() { ResourceLoader::import = _resource_import; reimport_on_missing_imported_files = GLOBAL_DEF("editor/reimport_missing_imported_files", true); singleton = this; filesystem = memnew(EditorFileSystemDirectory); //like, empty filesystem->parent = NULL; thread = NULL; scanning = false; importing = false; use_threads = true; thread_sources = NULL; new_filesystem = NULL; abort_scan = false; scanning_changes = false; scanning_changes_done = false; DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES); if (da->change_dir("res://.import") != OK) { da->make_dir("res://.import"); } //this should probably also work on Unix and use the string it returns for FAT32 using_fat_32 = da->get_filesystem_type() == "FAT32"; memdelete(da); scan_total = 0; update_script_classes_queued = false; first_scan = true; revalidate_import_files = false; } EditorFileSystem::~EditorFileSystem() { }