/*************************************************************************/
/*  editor_dir_dialog.h                                                  */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
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/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/*************************************************************************/

#ifndef EDITOR_DIR_DIALOG_H
#define EDITOR_DIR_DIALOG_H

#include "editor/editor_file_system.h"
#include "os/dir_access.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/tree.h"

class EditorDirDialog : public ConfirmationDialog {
	GDCLASS(EditorDirDialog, ConfirmationDialog);

	ConfirmationDialog *makedialog;
	LineEdit *makedirname;
	AcceptDialog *mkdirerr;

	Button *makedir;
	Set<String> opened_paths;

	Tree *tree;
	bool updating;

	void _item_collapsed(Object *p_item);
	void _update_dir(TreeItem *p_item, EditorFileSystemDirectory *p_dir, const String &p_select_path = String());

	void _make_dir();
	void _make_dir_confirm();

	void ok_pressed();

	bool must_reload;

protected:
	void _notification(int p_what);
	static void _bind_methods();

public:
	void reload(const String &p_path = "");
	EditorDirDialog();
};

#endif // EDITOR_DIR_DIALOG_H