/*************************************************************************/ /* editor_dir_dialog.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "editor_dir_dialog.h" #include "editor/editor_file_system.h" #include "editor/editor_settings.h" #include "os/keyboard.h" #include "os/os.h" void EditorDirDialog::_update_dir(TreeItem *p_item) { updating = true; p_item->clear_children(); DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES); String cdir = p_item->get_metadata(0); da->change_dir(cdir); da->list_dir_begin(); String p = da->get_next(); List dirs; bool ishidden; bool show_hidden = EditorSettings::get_singleton()->get("filesystem/file_dialog/show_hidden_files"); while (p != "") { ishidden = da->current_is_hidden(); if (show_hidden || !ishidden) { if (da->current_is_dir() && !p.begins_with(".")) { dirs.push_back(p); } } p = da->get_next(); } dirs.sort(); for (List::Element *E = dirs.front(); E; E = E->next()) { TreeItem *ti = tree->create_item(p_item); ti->set_text(0, E->get()); ti->set_icon(0, get_icon("Folder", "EditorIcons")); ti->set_collapsed(true); } memdelete(da); updating = false; } void EditorDirDialog::reload() { if (!is_visible_in_tree()) { must_reload = true; return; } tree->clear(); TreeItem *root = tree->create_item(); root->set_metadata(0, "res://"); root->set_icon(0, get_icon("Folder", "EditorIcons")); root->set_text(0, "/"); _update_dir(root); _item_collapsed(root); must_reload = false; } void EditorDirDialog::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { reload(); if (!tree->is_connected("item_collapsed", this, "_item_collapsed")) { tree->connect("item_collapsed", this, "_item_collapsed", varray(), CONNECT_DEFERRED); } if (!EditorFileSystem::get_singleton()->is_connected("filesystem_changed", this, "reload")) { EditorFileSystem::get_singleton()->connect("filesystem_changed", this, "reload"); } } if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { if (must_reload && is_visible_in_tree()) { reload(); } } } void EditorDirDialog::_item_collapsed(Object *p_item) { TreeItem *item = p_item->cast_to(); if (updating || item->is_collapsed()) return; TreeItem *ci = item->get_children(); while (ci) { String p = ci->get_metadata(0); if (p == "") { String pp = item->get_metadata(0); ci->set_metadata(0, pp.plus_file(ci->get_text(0))); _update_dir(ci); } ci = ci->get_next(); } } void EditorDirDialog::set_current_path(const String &p_path) { reload(); String p = p_path; if (p.begins_with("res://")) p = p.replace_first("res://", ""); Vector dirs = p.split("/", false); TreeItem *r = tree->get_root(); for (int i = 0; i < dirs.size(); i++) { String d = dirs[i]; TreeItem *p = r->get_children(); while (p) { if (p->get_text(0) == d) break; p = p->get_next(); } ERR_FAIL_COND(!p); String pp = p->get_metadata(0); if (pp == "") { p->set_metadata(0, String(r->get_metadata(0)).plus_file(d)); _update_dir(p); } updating = true; p->set_collapsed(false); updating = false; _item_collapsed(p); r = p; } r->select(0); } void EditorDirDialog::ok_pressed() { TreeItem *ti = tree->get_selected(); if (!ti) return; String dir = ti->get_metadata(0); emit_signal("dir_selected", dir); hide(); } void EditorDirDialog::_make_dir() { TreeItem *ti = tree->get_selected(); if (!ti) { mkdirerr->set_text("Please select a base directory first"); mkdirerr->popup_centered_minsize(); return; } makedialog->popup_centered_minsize(Size2(250, 80)); makedirname->grab_focus(); } void EditorDirDialog::_make_dir_confirm() { TreeItem *ti = tree->get_selected(); if (!ti) return; String dir = ti->get_metadata(0); DirAccess *d = DirAccess::open(dir); ERR_FAIL_COND(!d); Error err = d->make_dir(makedirname->get_text()); if (err != OK) { mkdirerr->popup_centered_minsize(Size2(250, 80)); } else { set_current_path(dir.plus_file(makedirname->get_text())); } makedirname->set_text(""); // reset label } void EditorDirDialog::_bind_methods() { ClassDB::bind_method(D_METHOD("_item_collapsed"), &EditorDirDialog::_item_collapsed); ClassDB::bind_method(D_METHOD("_make_dir"), &EditorDirDialog::_make_dir); ClassDB::bind_method(D_METHOD("_make_dir_confirm"), &EditorDirDialog::_make_dir_confirm); ClassDB::bind_method(D_METHOD("reload"), &EditorDirDialog::reload); ADD_SIGNAL(MethodInfo("dir_selected", PropertyInfo(Variant::STRING, "dir"))); } EditorDirDialog::EditorDirDialog() { updating = false; set_title(TTR("Choose a Directory")); set_hide_on_ok(false); tree = memnew(Tree); add_child(tree); tree->connect("item_activated", this, "_ok"); makedir = add_button(TTR("Create Folder"), OS::get_singleton()->get_swap_ok_cancel() ? true : false, "makedir"); makedir->connect("pressed", this, "_make_dir"); makedialog = memnew(ConfirmationDialog); makedialog->set_title(TTR("Create Folder")); add_child(makedialog); VBoxContainer *makevb = memnew(VBoxContainer); makedialog->add_child(makevb); //makedialog->set_child_rect(makevb); makedirname = memnew(LineEdit); makevb->add_margin_child(TTR("Name:"), makedirname); makedialog->register_text_enter(makedirname); makedialog->connect("confirmed", this, "_make_dir_confirm"); mkdirerr = memnew(AcceptDialog); mkdirerr->set_text(TTR("Could not create folder.")); add_child(mkdirerr); get_ok()->set_text(TTR("Choose")); must_reload = false; }