/*************************************************************************/ /* editor_data.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "editor_data.h" #include "core/io/resource_loader.h" #include "core/os/dir_access.h" #include "core/os/file_access.h" #include "core/project_settings.h" #include "editor_node.h" #include "editor_settings.h" #include "scene/resources/packed_scene.h" void EditorHistory::cleanup_history() { for (int i = 0; i < history.size(); i++) { bool fail = false; for (int j = 0; j < history[i].path.size(); j++) { if (!history[i].path[j].ref.is_null()) continue; Object *obj = ObjectDB::get_instance(history[i].path[j].object); if (obj) { Node *n = Object::cast_to<Node>(obj); if (n && n->is_inside_tree()) continue; if (!n) // Possibly still alive continue; } if (j <= history[i].level) { //before or equal level, complete fail fail = true; } else { //after level, clip history.write[i].path.resize(j); } break; } if (fail) { history.remove(i); i--; } } if (current >= history.size()) current = history.size() - 1; } void EditorHistory::_add_object(ObjectID p_object, const String &p_property, int p_level_change, bool p_inspector_only) { Object *obj = ObjectDB::get_instance(p_object); ERR_FAIL_COND(!obj); Reference *r = Object::cast_to<Reference>(obj); Obj o; if (r) o.ref = REF(r); o.object = p_object; o.property = p_property; o.inspector_only = p_inspector_only; History h; bool has_prev = current >= 0 && current < history.size(); if (has_prev) { history.resize(current + 1); //clip history to next } if (p_property != "" && has_prev) { //add a sub property History &pr = history.write[current]; h = pr; h.path.resize(h.level + 1); h.path.push_back(o); h.level++; } else if (p_level_change != -1 && has_prev) { //add a sub property History &pr = history.write[current]; h = pr; ERR_FAIL_INDEX(p_level_change, h.path.size()); h.level = p_level_change; } else { //add a new node h.path.push_back(o); h.level = 0; } history.push_back(h); current++; } void EditorHistory::add_object_inspector_only(ObjectID p_object) { _add_object(p_object, "", -1, true); } void EditorHistory::add_object(ObjectID p_object) { _add_object(p_object, "", -1); } void EditorHistory::add_object(ObjectID p_object, const String &p_subprop) { _add_object(p_object, p_subprop, -1); } void EditorHistory::add_object(ObjectID p_object, int p_relevel) { _add_object(p_object, "", p_relevel); } int EditorHistory::get_history_len() { return history.size(); } int EditorHistory::get_history_pos() { return current; } bool EditorHistory::is_history_obj_inspector_only(int p_obj) const { ERR_FAIL_INDEX_V(p_obj, history.size(), false); ERR_FAIL_INDEX_V(history[p_obj].level, history[p_obj].path.size(), false); return history[p_obj].path[history[p_obj].level].inspector_only; } ObjectID EditorHistory::get_history_obj(int p_obj) const { ERR_FAIL_INDEX_V(p_obj, history.size(), 0); ERR_FAIL_INDEX_V(history[p_obj].level, history[p_obj].path.size(), 0); return history[p_obj].path[history[p_obj].level].object; } bool EditorHistory::is_at_beginning() const { return current <= 0; } bool EditorHistory::is_at_end() const { return ((current + 1) >= history.size()); } bool EditorHistory::next() { cleanup_history(); if ((current + 1) < history.size()) current++; else return false; return true; } bool EditorHistory::previous() { cleanup_history(); if (current > 0) current--; else return false; return true; } bool EditorHistory::is_current_inspector_only() const { if (current < 0 || current >= history.size()) return false; const History &h = history[current]; return h.path[h.level].inspector_only; } ObjectID EditorHistory::get_current() { if (current < 0 || current >= history.size()) return 0; History &h = history.write[current]; Object *obj = ObjectDB::get_instance(h.path[h.level].object); if (!obj) return 0; return obj->get_instance_id(); } int EditorHistory::get_path_size() const { if (current < 0 || current >= history.size()) return 0; const History &h = history[current]; return h.path.size(); } ObjectID EditorHistory::get_path_object(int p_index) const { if (current < 0 || current >= history.size()) return 0; const History &h = history[current]; ERR_FAIL_INDEX_V(p_index, h.path.size(), 0); Object *obj = ObjectDB::get_instance(h.path[p_index].object); if (!obj) return 0; return obj->get_instance_id(); } String EditorHistory::get_path_property(int p_index) const { if (current < 0 || current >= history.size()) return ""; const History &h = history[current]; ERR_FAIL_INDEX_V(p_index, h.path.size(), ""); return h.path[p_index].property; } void EditorHistory::clear() { history.clear(); current = -1; } EditorHistory::EditorHistory() { current = -1; } EditorPlugin *EditorData::get_editor(Object *p_object) { for (int i = 0; i < editor_plugins.size(); i++) { if (editor_plugins[i]->has_main_screen() && editor_plugins[i]->handles(p_object)) return editor_plugins[i]; } return NULL; } EditorPlugin *EditorData::get_subeditor(Object *p_object) { for (int i = 0; i < editor_plugins.size(); i++) { if (!editor_plugins[i]->has_main_screen() && editor_plugins[i]->handles(p_object)) return editor_plugins[i]; } return NULL; } Vector<EditorPlugin *> EditorData::get_subeditors(Object *p_object) { Vector<EditorPlugin *> sub_plugins; for (int i = 0; i < editor_plugins.size(); i++) { if (!editor_plugins[i]->has_main_screen() && editor_plugins[i]->handles(p_object)) { sub_plugins.push_back(editor_plugins[i]); } } return sub_plugins; } EditorPlugin *EditorData::get_editor(String p_name) { for (int i = 0; i < editor_plugins.size(); i++) { if (editor_plugins[i]->get_name() == p_name) return editor_plugins[i]; } return NULL; } void EditorData::copy_object_params(Object *p_object) { clipboard.clear(); List<PropertyInfo> pinfo; p_object->get_property_list(&pinfo); for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) { if (!(E->get().usage & PROPERTY_USAGE_EDITOR)) continue; PropertyData pd; pd.name = E->get().name; pd.value = p_object->get(pd.name); clipboard.push_back(pd); } } void EditorData::get_editor_breakpoints(List<String> *p_breakpoints) { for (int i = 0; i < editor_plugins.size(); i++) { editor_plugins[i]->get_breakpoints(p_breakpoints); } } Dictionary EditorData::get_editor_states() const { Dictionary metadata; for (int i = 0; i < editor_plugins.size(); i++) { Dictionary state = editor_plugins[i]->get_state(); if (state.empty()) continue; metadata[editor_plugins[i]->get_name()] = state; } return metadata; } Dictionary EditorData::get_scene_editor_states(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), Dictionary()); EditedScene es = edited_scene[p_idx]; return es.editor_states; } void EditorData::set_editor_states(const Dictionary &p_states) { List<Variant> keys; p_states.get_key_list(&keys); List<Variant>::Element *E = keys.front(); for (; E; E = E->next()) { String name = E->get(); int idx = -1; for (int i = 0; i < editor_plugins.size(); i++) { if (editor_plugins[i]->get_name() == name) { idx = i; break; } } if (idx == -1) continue; editor_plugins[idx]->set_state(p_states[name]); } } void EditorData::notify_edited_scene_changed() { for (int i = 0; i < editor_plugins.size(); i++) { editor_plugins[i]->edited_scene_changed(); editor_plugins[i]->notify_scene_changed(get_edited_scene_root()); } } void EditorData::notify_resource_saved(const Ref<Resource> &p_resource) { for (int i = 0; i < editor_plugins.size(); i++) { editor_plugins[i]->notify_resource_saved(p_resource); } } void EditorData::clear_editor_states() { for (int i = 0; i < editor_plugins.size(); i++) { editor_plugins[i]->clear(); } } void EditorData::save_editor_external_data() { for (int i = 0; i < editor_plugins.size(); i++) { editor_plugins[i]->save_external_data(); } } void EditorData::apply_changes_in_editors() { for (int i = 0; i < editor_plugins.size(); i++) { editor_plugins[i]->apply_changes(); } } void EditorData::save_editor_global_states() { for (int i = 0; i < editor_plugins.size(); i++) { editor_plugins[i]->save_global_state(); } } void EditorData::restore_editor_global_states() { for (int i = 0; i < editor_plugins.size(); i++) { editor_plugins[i]->restore_global_state(); } } void EditorData::paste_object_params(Object *p_object) { for (List<PropertyData>::Element *E = clipboard.front(); E; E = E->next()) { p_object->set(E->get().name, E->get().value); } } bool EditorData::call_build() { bool result = true; for (int i = 0; i < editor_plugins.size() && result; i++) { result &= editor_plugins[i]->build(); } return result; } UndoRedo &EditorData::get_undo_redo() { return undo_redo; } void EditorData::remove_editor_plugin(EditorPlugin *p_plugin) { p_plugin->undo_redo = NULL; editor_plugins.erase(p_plugin); } void EditorData::add_editor_plugin(EditorPlugin *p_plugin) { p_plugin->undo_redo = &undo_redo; editor_plugins.push_back(p_plugin); } int EditorData::get_editor_plugin_count() const { return editor_plugins.size(); } EditorPlugin *EditorData::get_editor_plugin(int p_idx) { ERR_FAIL_INDEX_V(p_idx, editor_plugins.size(), NULL); return editor_plugins[p_idx]; } void EditorData::add_custom_type(const String &p_type, const String &p_inherits, const Ref<Script> &p_script, const Ref<Texture> &p_icon) { ERR_FAIL_COND(p_script.is_null()); CustomType ct; ct.name = p_type; ct.icon = p_icon; ct.script = p_script; if (!custom_types.has(p_inherits)) { custom_types[p_inherits] = Vector<CustomType>(); } custom_types[p_inherits].push_back(ct); } Object *EditorData::instance_custom_type(const String &p_type, const String &p_inherits) { if (get_custom_types().has(p_inherits)) { for (int i = 0; i < get_custom_types()[p_inherits].size(); i++) { if (get_custom_types()[p_inherits][i].name == p_type) { Ref<Texture> icon = get_custom_types()[p_inherits][i].icon; Ref<Script> script = get_custom_types()[p_inherits][i].script; Object *ob = ClassDB::instance(p_inherits); ERR_FAIL_COND_V(!ob, NULL); if (ob->is_class("Node")) { ob->call("set_name", p_type); } ob->set_script(script.get_ref_ptr()); if (icon.is_valid()) ob->set_meta("_editor_icon", icon); return ob; } } } return NULL; } void EditorData::remove_custom_type(const String &p_type) { for (Map<String, Vector<CustomType> >::Element *E = custom_types.front(); E; E = E->next()) { for (int i = 0; i < E->get().size(); i++) { if (E->get()[i].name == p_type) { E->get().remove(i); if (E->get().empty()) { custom_types.erase(E->key()); } return; } } } } int EditorData::add_edited_scene(int p_at_pos) { if (p_at_pos < 0) p_at_pos = edited_scene.size(); EditedScene es; es.root = NULL; es.history_current = -1; es.version = 0; es.live_edit_root = NodePath(String("/root")); if (p_at_pos == edited_scene.size()) edited_scene.push_back(es); else edited_scene.insert(p_at_pos, es); if (current_edited_scene < 0) current_edited_scene = 0; return p_at_pos; } void EditorData::move_edited_scene_index(int p_idx, int p_to_idx) { ERR_FAIL_INDEX(p_idx, edited_scene.size()); ERR_FAIL_INDEX(p_to_idx, edited_scene.size()); SWAP(edited_scene.write[p_idx], edited_scene.write[p_to_idx]); } void EditorData::remove_scene(int p_idx) { ERR_FAIL_INDEX(p_idx, edited_scene.size()); if (edited_scene[p_idx].root) { for (int i = 0; i < editor_plugins.size(); i++) { editor_plugins[i]->notify_scene_closed(edited_scene[p_idx].root->get_filename()); } memdelete(edited_scene[p_idx].root); } if (current_edited_scene > p_idx) current_edited_scene--; else if (current_edited_scene == p_idx && current_edited_scene > 0) { current_edited_scene--; } edited_scene.remove(p_idx); } bool EditorData::_find_updated_instances(Node *p_root, Node *p_node, Set<String> &checked_paths) { /* if (p_root!=p_node && p_node->get_owner()!=p_root && !p_root->is_editable_instance(p_node->get_owner())) return false; */ Ref<SceneState> ss; if (p_node == p_root) { ss = p_node->get_scene_inherited_state(); } else if (p_node->get_filename() != String()) { ss = p_node->get_scene_instance_state(); } if (ss.is_valid()) { String path = ss->get_path(); if (!checked_paths.has(path)) { uint64_t modified_time = FileAccess::get_modified_time(path); if (modified_time != ss->get_last_modified_time()) { return true; //external scene changed } checked_paths.insert(path); } } for (int i = 0; i < p_node->get_child_count(); i++) { bool found = _find_updated_instances(p_root, p_node->get_child(i), checked_paths); if (found) return true; } return false; } bool EditorData::check_and_update_scene(int p_idx) { ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), false); if (!edited_scene[p_idx].root) return false; Set<String> checked_scenes; bool must_reload = _find_updated_instances(edited_scene[p_idx].root, edited_scene[p_idx].root, checked_scenes); if (must_reload) { Ref<PackedScene> pscene; pscene.instance(); EditorProgress ep("update_scene", TTR("Updating Scene"), 2); ep.step(TTR("Storing local changes..."), 0); //pack first, so it stores diffs to previous version of saved scene Error err = pscene->pack(edited_scene[p_idx].root); ERR_FAIL_COND_V(err != OK, false); ep.step(TTR("Updating scene..."), 1); Node *new_scene = pscene->instance(PackedScene::GEN_EDIT_STATE_MAIN); ERR_FAIL_COND_V(!new_scene, false); //transfer selection List<Node *> new_selection; for (List<Node *>::Element *E = edited_scene.write[p_idx].selection.front(); E; E = E->next()) { NodePath p = edited_scene[p_idx].root->get_path_to(E->get()); Node *new_node = new_scene->get_node(p); if (new_node) new_selection.push_back(new_node); } new_scene->set_filename(edited_scene[p_idx].root->get_filename()); memdelete(edited_scene[p_idx].root); edited_scene.write[p_idx].root = new_scene; edited_scene.write[p_idx].selection = new_selection; return true; } return false; } int EditorData::get_edited_scene() const { return current_edited_scene; } void EditorData::set_edited_scene(int p_idx) { ERR_FAIL_INDEX(p_idx, edited_scene.size()); current_edited_scene = p_idx; //swap } Node *EditorData::get_edited_scene_root(int p_idx) { if (p_idx < 0) { ERR_FAIL_INDEX_V(current_edited_scene, edited_scene.size(), NULL); return edited_scene[current_edited_scene].root; } else { ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), NULL); return edited_scene[p_idx].root; } } void EditorData::set_edited_scene_root(Node *p_root) { ERR_FAIL_INDEX(current_edited_scene, edited_scene.size()); edited_scene.write[current_edited_scene].root = p_root; } int EditorData::get_edited_scene_count() const { return edited_scene.size(); } Vector<EditorData::EditedScene> EditorData::get_edited_scenes() const { Vector<EditedScene> out_edited_scenes_list = Vector<EditedScene>(); for (int i = 0; i < edited_scene.size(); i++) { out_edited_scenes_list.push_back(edited_scene[i]); } return out_edited_scenes_list; } void EditorData::set_edited_scene_version(uint64_t version, int p_scene_idx) { ERR_FAIL_INDEX(current_edited_scene, edited_scene.size()); if (p_scene_idx < 0) { edited_scene.write[current_edited_scene].version = version; } else { ERR_FAIL_INDEX(p_scene_idx, edited_scene.size()); edited_scene.write[p_scene_idx].version = version; } } uint64_t EditorData::get_edited_scene_version() const { ERR_FAIL_INDEX_V(current_edited_scene, edited_scene.size(), 0); return edited_scene[current_edited_scene].version; } uint64_t EditorData::get_scene_version(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), false); return edited_scene[p_idx].version; } String EditorData::get_scene_type(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), String()); if (!edited_scene[p_idx].root) return ""; return edited_scene[p_idx].root->get_class(); } void EditorData::move_edited_scene_to_index(int p_idx) { ERR_FAIL_INDEX(current_edited_scene, edited_scene.size()); ERR_FAIL_INDEX(p_idx, edited_scene.size()); EditedScene es = edited_scene[current_edited_scene]; edited_scene.remove(current_edited_scene); edited_scene.insert(p_idx, es); current_edited_scene = p_idx; } Ref<Script> EditorData::get_scene_root_script(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), Ref<Script>()); if (!edited_scene[p_idx].root) return Ref<Script>(); Ref<Script> s = edited_scene[p_idx].root->get_script(); if (!s.is_valid() && edited_scene[p_idx].root->get_child_count()) { Node *n = edited_scene[p_idx].root->get_child(0); while (!s.is_valid() && n && n->get_filename() == String()) { s = n->get_script(); n = n->get_parent(); } } return s; } String EditorData::get_scene_title(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), String()); if (!edited_scene[p_idx].root) return TTR("[empty]"); if (edited_scene[p_idx].root->get_filename() == "") return TTR("[unsaved]"); bool show_ext = EDITOR_DEF("interface/scene_tabs/show_extension", false); String name = edited_scene[p_idx].root->get_filename().get_file(); if (!show_ext) { name = name.get_basename(); } return name; } void EditorData::set_scene_path(int p_idx, const String &p_path) { ERR_FAIL_INDEX(p_idx, edited_scene.size()); if (!edited_scene[p_idx].root) return; edited_scene[p_idx].root->set_filename(p_path); } String EditorData::get_scene_path(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, edited_scene.size(), String()); if (!edited_scene[p_idx].root) return ""; return edited_scene[p_idx].root->get_filename(); } void EditorData::set_edited_scene_live_edit_root(const NodePath &p_root) { ERR_FAIL_INDEX(current_edited_scene, edited_scene.size()); edited_scene.write[current_edited_scene].live_edit_root = p_root; } NodePath EditorData::get_edited_scene_live_edit_root() { ERR_FAIL_INDEX_V(current_edited_scene, edited_scene.size(), String()); return edited_scene[current_edited_scene].live_edit_root; } void EditorData::save_edited_scene_state(EditorSelection *p_selection, EditorHistory *p_history, const Dictionary &p_custom) { ERR_FAIL_INDEX(current_edited_scene, edited_scene.size()); EditedScene &es = edited_scene.write[current_edited_scene]; es.selection = p_selection->get_selected_node_list(); es.history_current = p_history->current; es.history_stored = p_history->history; es.editor_states = get_editor_states(); es.custom_state = p_custom; } Dictionary EditorData::restore_edited_scene_state(EditorSelection *p_selection, EditorHistory *p_history) { ERR_FAIL_INDEX_V(current_edited_scene, edited_scene.size(), Dictionary()); EditedScene &es = edited_scene.write[current_edited_scene]; p_history->current = es.history_current; p_history->history = es.history_stored; p_selection->clear(); for (List<Node *>::Element *E = es.selection.front(); E; E = E->next()) { p_selection->add_node(E->get()); } set_editor_states(es.editor_states); return es.custom_state; } void EditorData::clear_edited_scenes() { for (int i = 0; i < edited_scene.size(); i++) { if (edited_scene[i].root) { memdelete(edited_scene[i].root); } } edited_scene.clear(); } void EditorData::set_plugin_window_layout(Ref<ConfigFile> p_layout) { for (int i = 0; i < editor_plugins.size(); i++) { editor_plugins[i]->set_window_layout(p_layout); } } void EditorData::get_plugin_window_layout(Ref<ConfigFile> p_layout) { for (int i = 0; i < editor_plugins.size(); i++) { editor_plugins[i]->get_window_layout(p_layout); } } bool EditorData::script_class_is_parent(const String &p_class, const String &p_inherits) { if (!ScriptServer::is_global_class(p_class)) return false; String base = script_class_get_base(p_class); while (p_inherits != base) { if (ClassDB::class_exists(base)) { return ClassDB::is_parent_class(base, p_inherits); } else if (ScriptServer::is_global_class(base)) { base = script_class_get_base(base); } else { return false; } } return true; } StringName EditorData::script_class_get_base(const String &p_class) const { if (!ScriptServer::is_global_class(p_class)) return StringName(); String path = ScriptServer::get_global_class_path(p_class); Ref<Script> script = ResourceLoader::load(path, "Script"); if (script.is_null()) return StringName(); Ref<Script> base_script = script->get_base_script(); if (base_script.is_null()) { return ScriptServer::get_global_class_base(p_class); } return script->get_language()->get_global_class_name(base_script->get_path()); } Object *EditorData::script_class_instance(const String &p_class) { if (ScriptServer::is_global_class(p_class)) { Object *obj = ClassDB::instance(ScriptServer::get_global_class_base(p_class)); if (obj) { RES script = ResourceLoader::load(ScriptServer::get_global_class_path(p_class)); if (script.is_valid()) obj->set_script(script.get_ref_ptr()); return obj; } } return NULL; } void EditorData::script_class_set_icon_path(const String &p_class, const String &p_icon_path) { _script_class_icon_paths[p_class] = p_icon_path; } String EditorData::script_class_get_icon_path(const String &p_class) const { if (!ScriptServer::is_global_class(p_class)) return String(); String current = p_class; String ret = _script_class_icon_paths[current]; while (ret.empty()) { current = script_class_get_base(current); if (!ScriptServer::is_global_class(current)) return String(); ret = _script_class_icon_paths.has(current) ? _script_class_icon_paths[current] : String(); } return ret; } StringName EditorData::script_class_get_name(const String &p_path) const { return _script_class_file_to_path.has(p_path) ? _script_class_file_to_path[p_path] : StringName(); } void EditorData::script_class_set_name(const String &p_path, const StringName &p_class) { _script_class_file_to_path[p_path] = p_class; } void EditorData::script_class_save_icon_paths() { List<StringName> keys; _script_class_icon_paths.get_key_list(&keys); Dictionary d; for (List<StringName>::Element *E = keys.front(); E; E = E->next()) { if (ScriptServer::is_global_class(E->get())) d[E->get()] = _script_class_icon_paths[E->get()]; } ProjectSettings::get_singleton()->set("_global_script_class_icons", d); ProjectSettings::get_singleton()->save(); } void EditorData::script_class_load_icon_paths() { script_class_clear_icon_paths(); if (ProjectSettings::get_singleton()->has_setting("_global_script_class_icons")) { Dictionary d = ProjectSettings::get_singleton()->get("_global_script_class_icons"); List<Variant> keys; d.get_key_list(&keys); for (List<Variant>::Element *E = keys.front(); E; E = E->next()) { String name = E->get().operator String(); _script_class_icon_paths[name] = d[name]; String path = ScriptServer::get_global_class_path(name); script_class_set_name(path, name); } } } EditorData::EditorData() { current_edited_scene = -1; //load_imported_scenes_from_globals(); script_class_load_icon_paths(); } /////////// void EditorSelection::_node_removed(Node *p_node) { if (!selection.has(p_node)) return; Object *meta = selection[p_node]; if (meta) memdelete(meta); selection.erase(p_node); changed = true; nl_changed = true; } void EditorSelection::add_node(Node *p_node) { ERR_FAIL_NULL(p_node); ERR_FAIL_COND(!p_node->is_inside_tree()); if (selection.has(p_node)) return; changed = true; nl_changed = true; Object *meta = NULL; for (List<Object *>::Element *E = editor_plugins.front(); E; E = E->next()) { meta = E->get()->call("_get_editor_data", p_node); if (meta) { break; } } selection[p_node] = meta; p_node->connect("tree_exiting", this, "_node_removed", varray(p_node), CONNECT_ONESHOT); //emit_signal("selection_changed"); } void EditorSelection::remove_node(Node *p_node) { ERR_FAIL_NULL(p_node); if (!selection.has(p_node)) return; changed = true; nl_changed = true; Object *meta = selection[p_node]; if (meta) memdelete(meta); selection.erase(p_node); p_node->disconnect("tree_exiting", this, "_node_removed"); //emit_signal("selection_changed"); } bool EditorSelection::is_selected(Node *p_node) const { return selection.has(p_node); } Array EditorSelection::_get_transformable_selected_nodes() { Array ret; for (List<Node *>::Element *E = selected_node_list.front(); E; E = E->next()) { ret.push_back(E->get()); } return ret; } Array EditorSelection::get_selected_nodes() { Array ret; for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) { ret.push_back(E->key()); } return ret; } void EditorSelection::_bind_methods() { ClassDB::bind_method(D_METHOD("_node_removed"), &EditorSelection::_node_removed); ClassDB::bind_method(D_METHOD("clear"), &EditorSelection::clear); ClassDB::bind_method(D_METHOD("add_node", "node"), &EditorSelection::add_node); ClassDB::bind_method(D_METHOD("remove_node", "node"), &EditorSelection::remove_node); ClassDB::bind_method(D_METHOD("get_selected_nodes"), &EditorSelection::get_selected_nodes); ClassDB::bind_method(D_METHOD("get_transformable_selected_nodes"), &EditorSelection::_get_transformable_selected_nodes); ClassDB::bind_method(D_METHOD("_emit_change"), &EditorSelection::_emit_change); ADD_SIGNAL(MethodInfo("selection_changed")); } void EditorSelection::add_editor_plugin(Object *p_object) { editor_plugins.push_back(p_object); } void EditorSelection::_update_nl() { if (!nl_changed) return; selected_node_list.clear(); for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) { Node *parent = E->key(); parent = parent->get_parent(); bool skip = false; while (parent) { if (selection.has(parent)) { skip = true; break; } parent = parent->get_parent(); } if (skip) continue; selected_node_list.push_back(E->key()); } nl_changed = true; } void EditorSelection::update() { _update_nl(); if (!changed) return; changed = false; if (!emitted) { emitted = true; call_deferred("_emit_change"); } } void EditorSelection::_emit_change() { emit_signal("selection_changed"); emitted = false; } List<Node *> &EditorSelection::get_selected_node_list() { if (changed) update(); else _update_nl(); return selected_node_list; } void EditorSelection::clear() { while (!selection.empty()) { remove_node(selection.front()->key()); } changed = true; nl_changed = true; } EditorSelection::EditorSelection() { emitted = false; changed = false; nl_changed = false; } EditorSelection::~EditorSelection() { clear(); }