/*************************************************************************/ /* editor_command_palette.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef EDITOR_COMMAND_PALETTE_H #define EDITOR_COMMAND_PALETTE_H #include "core/input/shortcut.h" #include "core/os/thread_safe.h" #include "scene/gui/dialogs.h" #include "scene/gui/tree.h" class EditorCommandPalette : public ConfirmationDialog { GDCLASS(EditorCommandPalette, ConfirmationDialog); static EditorCommandPalette *singleton; LineEdit *command_search_box; Tree *search_options; struct Command { Callable callable; String name; String shortcut; }; struct CommandEntry { String key_name; String display_name; String shortcut_text; float score; }; struct CommandEntryComparator { _FORCE_INLINE_ bool operator()(const CommandEntry &A, const CommandEntry &B) const { return A.score > B.score; } }; HashMap<String, Command> commands; HashMap<String, Pair<String, Ref<Shortcut>>> unregistered_shortcuts; List<String> command_keys; void _update_command_search(const String &search_text); float _score_path(const String &p_search, const String &p_path); void _sbox_input(const Ref<InputEvent> &p_ie); void _confirmed(); void _update_command_keys(); void _add_command(String p_command_name, String p_key_name, Callable p_binded_action, String p_shortcut_text = "None"); void _theme_changed(); EditorCommandPalette(); protected: static void _bind_methods(); public: void open_popup(); void get_actions_list(List<String> *p_list) const; void add_command(String p_command_name, String p_key_name, Callable p_action, Vector<Variant> arguments, String p_shortcut_text = "None"); void execute_command(String &p_command_name); void register_shortcuts_as_command(); Ref<Shortcut> add_shortcut_command(const String &p_command, const String &p_key, Ref<Shortcut> p_shortcut); void remove_command(String p_key_name); static EditorCommandPalette *get_singleton(); }; Ref<Shortcut> ED_SHORTCUT_AND_COMMAND(const String &p_path, const String &p_name, Key p_keycode = KEY_NONE, String p_command = ""); #endif //EDITOR_COMMAND_PALETTE_H