/*************************************************************************/ /* editor_build_profile.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef EDITOR_BUILD_PROFILE_H #define EDITOR_BUILD_PROFILE_H #include "core/io/file_access.h" #include "core/object/ref_counted.h" #include "editor/editor_help.h" #include "scene/gui/dialogs.h" #include "scene/gui/option_button.h" #include "scene/gui/separator.h" #include "scene/gui/split_container.h" #include "scene/gui/tree.h" class EditorBuildProfile : public RefCounted { GDCLASS(EditorBuildProfile, RefCounted); public: enum BuildOption { BUILD_OPTION_3D, BUILD_OPTION_PHYSICS_2D, BUILD_OPTION_PHYSICS_3D, BUILD_OPTION_NAVIGATION, BUILD_OPTION_XR, BUILD_OPTION_RENDERING_DEVICE, BUILD_OPTION_OPENGL, BUILD_OPTION_VULKAN, BUILD_OPTION_TEXT_SERVER_FALLBACK, BUILD_OPTION_TEXT_SERVER_ADVANCED, BUILD_OPTION_DYNAMIC_FONTS, BUILD_OPTION_WOFF2_FONTS, BUILD_OPTION_GRPAHITE_FONTS, BUILD_OPTION_MSDFGEN, BUILD_OPTION_MAX, }; enum BuildOptionCategory { BUILD_OPTION_CATEGORY_GENERAL, BUILD_OPTION_CATEGORY_TEXT_SERVER, BUILD_OPTION_CATEGORY_MAX, }; private: HashSet disabled_classes; HashSet collapsed_classes; String force_detect_classes; bool build_options_disabled[BUILD_OPTION_MAX] = {}; static const char *build_option_identifiers[BUILD_OPTION_MAX]; static const bool build_option_disabled_by_default[BUILD_OPTION_MAX]; static const bool build_option_disable_values[BUILD_OPTION_MAX]; static const BuildOptionCategory build_option_category[BUILD_OPTION_MAX]; String _get_build_option_name(BuildOption p_build_option) { return get_build_option_name(p_build_option); } protected: static void _bind_methods(); public: void set_disable_class(const StringName &p_class, bool p_disabled); bool is_class_disabled(const StringName &p_class) const; void set_item_collapsed(const StringName &p_class, bool p_collapsed); bool is_item_collapsed(const StringName &p_class) const; void set_disable_build_option(BuildOption p_build_option, bool p_disable); bool is_build_option_disabled(BuildOption p_build_option) const; void set_force_detect_classes(const String &p_classes); String get_force_detect_classes() const; void clear_disabled_classes(); Error save_to_file(const String &p_path); Error load_from_file(const String &p_path); static String get_build_option_name(BuildOption p_build_option); static String get_build_option_description(BuildOption p_build_option); static bool get_build_option_disable_value(BuildOption p_build_option); static BuildOptionCategory get_build_option_category(BuildOption p_build_option); static String get_build_option_category_name(BuildOptionCategory p_build_option_category); EditorBuildProfile(); }; VARIANT_ENUM_CAST(EditorBuildProfile::BuildOption) VARIANT_ENUM_CAST(EditorBuildProfile::BuildOptionCategory) class EditorFileDialog; class EditorFileSystemDirectory; class EditorBuildProfileManager : public AcceptDialog { GDCLASS(EditorBuildProfileManager, AcceptDialog); enum Action { ACTION_NEW, ACTION_RESET, ACTION_LOAD, ACTION_SAVE, ACTION_SAVE_AS, ACTION_DETECT, ACTION_MAX }; Action last_action = ACTION_NEW; ConfirmationDialog *confirm_dialog = nullptr; Button *profile_actions[ACTION_MAX]; Tree *class_list = nullptr; EditorHelpBit *description_bit = nullptr; EditorFileDialog *import_profile = nullptr; EditorFileDialog *export_profile = nullptr; LineEdit *profile_path = nullptr; LineEdit *force_detect_classes = nullptr; void _profile_action(int p_action); void _action_confirm(); void _update_edited_profile(); void _fill_classes_from(TreeItem *p_parent, const String &p_class, const String &p_selected); Ref edited; void _import_profile(const String &p_path); void _export_profile(const String &p_path); bool updating_build_options = false; void _class_list_item_selected(); void _class_list_item_edited(); void _class_list_item_collapsed(Object *p_item); void _detect_classes(); void _force_detect_classes_changed(const String &p_text); struct DetectedFile { uint32_t timestamp = 0; String md5; Vector classes; }; void _find_files(EditorFileSystemDirectory *p_dir, const HashMap &p_cache, HashMap &r_detected); static EditorBuildProfileManager *singleton; protected: static void _bind_methods(); void _notification(int p_what); public: Ref get_current_profile(); static EditorBuildProfileManager *get_singleton() { return singleton; } EditorBuildProfileManager(); }; #endif // EDITOR_BUILD_PROFILE_H