/*************************************************************************/ /* editor_audio_buses.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef EDITORAUDIOBUSES_H #define EDITORAUDIOBUSES_H #include "editor/editor_file_dialog.h" #include "editor_plugin.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/line_edit.h" #include "scene/gui/menu_button.h" #include "scene/gui/option_button.h" #include "scene/gui/panel.h" #include "scene/gui/panel_container.h" #include "scene/gui/scroll_container.h" #include "scene/gui/slider.h" #include "scene/gui/texture_progress.h" #include "scene/gui/texture_rect.h" #include "scene/gui/tool_button.h" #include "scene/gui/tree.h" class EditorAudioBuses; class EditorAudioBus : public PanelContainer { GDCLASS(EditorAudioBus, PanelContainer) bool prev_active; float peak_l; float peak_r; Ref disabled_vu; LineEdit *track_name; MenuButton *bus_options; VSlider *slider; TextureProgress *vu_l; TextureProgress *vu_r; TextureRect *scale; OptionButton *send; PopupMenu *effect_options; PopupMenu *bus_popup; PopupMenu *delete_effect_popup; Button *solo; Button *mute; Button *bypass; Tree *effects; bool updating_bus; void _gui_input(const Ref &p_event); void _bus_popup_pressed(int p_option); void _name_changed(const String &p_new_name); void _name_focus_exit() { _name_changed(track_name->get_text()); } void _volume_db_changed(float p_db); void _solo_toggled(); void _mute_toggled(); void _bypass_toggled(); void _send_selected(int p_which); void _effect_edited(); void _effect_add(int p_which); void _effect_selected(); void _delete_effect_pressed(int p_option); void _effect_rmb(const Vector2 &p_pos); virtual Variant get_drag_data(const Point2 &p_point); virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const; virtual void drop_data(const Point2 &p_point, const Variant &p_data); Variant get_drag_data_fw(const Point2 &p_point, Control *p_from); bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); friend class EditorAudioBuses; EditorAudioBuses *buses; protected: static void _bind_methods(); void _notification(int p_what); public: void update_bus(); void update_send(); EditorAudioBus(EditorAudioBuses *p_buses = NULL); }; class EditorAudioBusDrop : public Panel { GDCLASS(EditorAudioBusDrop, Panel); virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const; virtual void drop_data(const Point2 &p_point, const Variant &p_data); protected: static void _bind_methods(); public: EditorAudioBusDrop(); }; class EditorAudioBuses : public VBoxContainer { GDCLASS(EditorAudioBuses, VBoxContainer) HBoxContainer *top_hb; Button *add; ScrollContainer *bus_scroll; HBoxContainer *bus_hb; EditorAudioBusDrop *drop_end; Button *file; Button *load; Button *save_as; Button *_default; Button *_new; Timer *save_timer; String edited_path; void _add_bus(); void _update_buses(); void _update_bus(int p_index); void _update_sends(); void _delete_bus(Object *p_which); void _duplicate_bus(int p_which); void _reset_bus_volume(Object *p_which); void _request_drop_end(); void _drop_at_index(int p_bus, int p_index); void _server_save(); void _select_layout(); void _load_layout(); void _save_as_layout(); void _load_default_layout(); void _new_layout(); EditorFileDialog *file_dialog; bool new_layout; void _file_dialog_callback(const String &p_string); protected: static void _bind_methods(); void _notification(int p_what); public: void open_layout(const String &p_path); static EditorAudioBuses *register_editor(); EditorAudioBuses(); }; class AudioBusesEditorPlugin : public EditorPlugin { GDCLASS(AudioBusesEditorPlugin, EditorPlugin); EditorAudioBuses *audio_bus_editor; public: virtual String get_name() const { return "SampleLibrary"; } bool has_main_screen() const { return false; } virtual void edit(Object *p_node); virtual bool handles(Object *p_node) const; virtual void make_visible(bool p_visible); AudioBusesEditorPlugin(EditorAudioBuses *p_node); ~AudioBusesEditorPlugin(); }; #endif // EDITORAUDIOBUSES_H