/*************************************************************************/ /* editor_atlas_packer.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "editor_atlas_packer.h" #include "core/math/geometry_2d.h" #include "core/math/vector2.h" #include "core/math/vector2i.h" void EditorAtlasPacker::chart_pack(Vector &charts, int &r_width, int &r_height, int p_atlas_max_size, int p_cell_resolution) { int divide_by = MIN(64, p_cell_resolution); Vector bitmaps; int max_w = 0; for (int i = 0; i < charts.size(); i++) { const Chart &chart = charts[i]; //generate aabb Rect2i aabb; int vertex_count = chart.vertices.size(); const Vector2 *vertices = chart.vertices.ptr(); for (int j = 0; j < vertex_count; j++) { if (j == 0) { aabb.position = vertices[j]; } else { aabb.expand_to(vertices[j]); } } Ref src_bitmap; src_bitmap.instantiate(); src_bitmap->create(aabb.size / divide_by); int w = src_bitmap->get_size().width; int h = src_bitmap->get_size().height; //plot triangles, using divisor for (int j = 0; j < chart.faces.size(); j++) { Vector2i v[3]; for (int k = 0; k < 3; k++) { Vector2 vtx = chart.vertices[chart.faces[j].vertex[k]]; vtx -= aabb.position; vtx /= divide_by; vtx.x = MIN(vtx.x, w - 1); vtx.y = MIN(vtx.y, h - 1); v[k] = vtx; } for (int k = 0; k < 3; k++) { int l = k == 0 ? 2 : k - 1; Vector points = Geometry2D::bresenham_line(v[k], v[l]); for (Point2i point : points) { src_bitmap->set_bit(point, true); } } } //src_bitmap->convert_to_image()->save_png("bitmap" + itos(i) + ".png"); //grow by 1 for each side int bmw = src_bitmap->get_size().width + 2; int bmh = src_bitmap->get_size().height + 2; int heights_size = -1; bool transpose = false; if (chart.can_transpose && bmh > bmw) { heights_size = bmh; transpose = true; } else { heights_size = bmw; } max_w = MAX(max_w, heights_size); Vector top_heights; Vector bottom_heights; top_heights.resize(heights_size); bottom_heights.resize(heights_size); for (int x = 0; x < heights_size; x++) { top_heights.write[x] = -1; bottom_heights.write[x] = 0x7FFFFFFF; } for (int x = 0; x < bmw; x++) { for (int y = 0; y < bmh; y++) { bool found_pixel = false; for (int lx = x - 1; lx < x + 2 && !found_pixel; lx++) { for (int ly = y - 1; ly < y + 2 && !found_pixel; ly++) { int px = lx - 1; if (px < 0 || px >= w) { continue; } int py = ly - 1; if (py < 0 || py >= h) { continue; } if (src_bitmap->get_bit(Vector2(px, py))) { found_pixel = true; } } } if (found_pixel) { if (transpose) { if (x > top_heights[y]) { top_heights.write[y] = x; } if (x < bottom_heights[y]) { bottom_heights.write[y] = x; } } else { if (y > top_heights[x]) { top_heights.write[x] = y; } if (y < bottom_heights[x]) { bottom_heights.write[x] = y; } } } } } String row; for (int j = 0; j < top_heights.size(); j++) { row += "(" + itos(top_heights[j]) + "-" + itos(bottom_heights[j]) + "),"; } PlottedBitmap plotted_bitmap; plotted_bitmap.offset = aabb.position; plotted_bitmap.top_heights = top_heights; plotted_bitmap.bottom_heights = bottom_heights; plotted_bitmap.chart_index = i; plotted_bitmap.transposed = transpose; plotted_bitmap.area = bmw * bmh; bitmaps.push_back(plotted_bitmap); } bitmaps.sort(); int atlas_max_width = nearest_power_of_2_templated(p_atlas_max_size) / divide_by; int atlas_w = nearest_power_of_2_templated(max_w); int atlas_h; while (true) { atlas_h = 0; //do a tetris Vector heights; heights.resize(atlas_w); for (int i = 0; i < atlas_w; i++) { heights.write[i] = 0; } int *atlas_ptr = heights.ptrw(); for (int i = 0; i < bitmaps.size(); i++) { int best_height = 0x7FFFFFFF; int best_height_offset = -1; int w = bitmaps[i].top_heights.size(); const int *top_heights = bitmaps[i].top_heights.ptr(); const int *bottom_heights = bitmaps[i].bottom_heights.ptr(); for (int j = 0; j <= atlas_w - w; j++) { int height = 0; for (int k = 0; k < w; k++) { int pixmap_h = bottom_heights[k]; if (pixmap_h == 0x7FFFFFFF) { continue; //no pixel here, anything is fine } int h = MAX(0, atlas_ptr[j + k] - pixmap_h); if (h > height) { height = h; } } if (height < best_height) { best_height = height; best_height_offset = j; } } for (int j = 0; j < w; j++) { //add if (top_heights[j] == -1) { //unused continue; } int height = best_height + top_heights[j] + 1; atlas_ptr[j + best_height_offset] = height; atlas_h = MAX(atlas_h, height); } // set Vector2 offset = bitmaps[i].offset; if (bitmaps[i].transposed) { SWAP(offset.x, offset.y); } Vector2 final_pos = Vector2(best_height_offset * divide_by, best_height * divide_by) + Vector2(divide_by, divide_by) - offset; charts.write[bitmaps[i].chart_index].final_offset = final_pos; charts.write[bitmaps[i].chart_index].transposed = bitmaps[i].transposed; } if (atlas_h <= atlas_w * 2 || atlas_w >= atlas_max_width) { break; //ok this one is enough } //try again atlas_w *= 2; } r_width = atlas_w * divide_by; r_height = atlas_h * divide_by; }