/*************************************************************************/ /* editor_debugger_tree.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "editor_debugger_tree.h" #include "editor/editor_node.h" #include "scene/debugger/scene_debugger.h" #include "scene/resources/packed_scene.h" #include "servers/display_server.h" EditorDebuggerTree::EditorDebuggerTree() { set_v_size_flags(SIZE_EXPAND_FILL); set_allow_rmb_select(true); // Popup item_menu = memnew(PopupMenu); item_menu->connect("id_pressed", callable_mp(this, &EditorDebuggerTree::_item_menu_id_pressed)); add_child(item_menu); // File Dialog file_dialog = memnew(EditorFileDialog); file_dialog->connect("file_selected", callable_mp(this, &EditorDebuggerTree::_file_selected)); add_child(file_dialog); } void EditorDebuggerTree::_notification(int p_what) { if (p_what == NOTIFICATION_POSTINITIALIZE) { connect("cell_selected", callable_mp(this, &EditorDebuggerTree::_scene_tree_selected)); connect("item_collapsed", callable_mp(this, &EditorDebuggerTree::_scene_tree_folded)); connect("item_rmb_selected", callable_mp(this, &EditorDebuggerTree::_scene_tree_rmb_selected)); } } void EditorDebuggerTree::_bind_methods() { ADD_SIGNAL(MethodInfo("object_selected", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::INT, "debugger"))); ADD_SIGNAL(MethodInfo("save_node", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::STRING, "filename"), PropertyInfo(Variant::INT, "debugger"))); } void EditorDebuggerTree::_scene_tree_selected() { if (updating_scene_tree) { return; } TreeItem *item = get_selected(); if (!item) { return; } inspected_object_id = uint64_t(item->get_metadata(0)); emit_signal("object_selected", inspected_object_id, debugger_id); } void EditorDebuggerTree::_scene_tree_folded(Object *p_obj) { if (updating_scene_tree) { return; } TreeItem *item = Object::cast_to(p_obj); if (!item) { return; } ObjectID id = ObjectID(uint64_t(item->get_metadata(0))); if (unfold_cache.has(id)) { unfold_cache.erase(id); } else { unfold_cache.insert(id); } } void EditorDebuggerTree::_scene_tree_rmb_selected(const Vector2 &p_position) { TreeItem *item = get_item_at_position(p_position); if (!item) { return; } item->select(0); item_menu->clear(); item_menu->add_icon_item(get_theme_icon("CreateNewSceneFrom", "EditorIcons"), TTR("Save Branch as Scene"), ITEM_MENU_SAVE_REMOTE_NODE); item_menu->add_icon_item(get_theme_icon("CopyNodePath", "EditorIcons"), TTR("Copy Node Path"), ITEM_MENU_COPY_NODE_PATH); item_menu->set_position(get_screen_transform().xform(get_local_mouse_position())); item_menu->popup(); } /// Populates inspect_scene_tree given data in nodes as a flat list, encoded depth first. /// /// Given a nodes array like [R,A,B,C,D,E] the following Tree will be generated, assuming /// filter is an empty String, R and A child count are 2, B is 1 and C, D and E are 0. /// /// R /// |-A /// | |-B /// | | |-C /// | | /// | |-D /// | /// |-E /// void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int p_debugger) { updating_scene_tree = true; const String last_path = get_selected_path(); const String filter = EditorNode::get_singleton()->get_scene_tree_dock()->get_filter(); // Nodes are in a flatten list, depth first. Use a stack of parents, avoid recursion. List> parents; for (int i = 0; i < p_tree->nodes.size(); i++) { TreeItem *parent = nullptr; if (parents.size()) { // Find last parent. Pair &p = parents[0]; parent = p.first; if (!(--p.second)) { // If no child left, remove it. parents.pop_front(); } } // Add this node. const SceneDebuggerTree::RemoteNode &node = p_tree->nodes[i]; TreeItem *item = create_item(parent); item->set_text(0, node.name); item->set_tooltip(0, TTR("Type:") + " " + node.type_name); Ref icon = EditorNode::get_singleton()->get_class_icon(node.type_name, ""); if (icon.is_valid()) { item->set_icon(0, icon); } item->set_metadata(0, node.id); // Set current item as collapsed if necessary (root is never collapsed) if (parent) { if (!unfold_cache.has(node.id)) { item->set_collapsed(true); } } // Select previously selected node. if (debugger_id == p_debugger) { // Can use remote id. if (node.id == inspected_object_id) { item->select(0); } } else { // Must use path if (last_path == _get_path(item)) { updating_scene_tree = false; // Force emission of new selection item->select(0); updating_scene_tree = true; } } // Add in front of the parents stack if children are expected. if (node.child_count) { parents.push_front(Pair(item, node.child_count)); } else { // Apply filters. while (parent) { const bool had_siblings = item->get_prev() || item->get_next(); if (filter.is_subsequence_ofi(item->get_text(0))) { break; // Filter matches, must survive. } parent->remove_child(item); memdelete(item); if (had_siblings) { break; // Parent must survive. } item = parent; parent = item->get_parent(); // Check if parent expects more children. for (int j = 0; j < parents.size(); j++) { if (parents[j].first == item) { parent = nullptr; break; // Might have more children. } } } } } debugger_id = p_debugger; // Needed by hook, could be avoided if every debugger had its own tree updating_scene_tree = false; } String EditorDebuggerTree::get_selected_path() { if (!get_selected()) { return ""; } return _get_path(get_selected()); } String EditorDebuggerTree::_get_path(TreeItem *p_item) { ERR_FAIL_COND_V(!p_item, ""); if (p_item->get_parent() == nullptr) { return "/root"; } String text = p_item->get_text(0); TreeItem *cur = p_item->get_parent(); while (cur) { text = cur->get_text(0) + "/" + text; cur = cur->get_parent(); } return "/" + text; } void EditorDebuggerTree::_item_menu_id_pressed(int p_option) { switch (p_option) { case ITEM_MENU_SAVE_REMOTE_NODE: { file_dialog->set_access(EditorFileDialog::ACCESS_RESOURCES); file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE); List extensions; Ref sd = memnew(PackedScene); ResourceSaver::get_recognized_extensions(sd, &extensions); file_dialog->clear_filters(); for (int i = 0; i < extensions.size(); i++) { file_dialog->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper()); } file_dialog->popup_file_dialog(); } break; case ITEM_MENU_COPY_NODE_PATH: { String text = get_selected_path(); if (text.is_empty()) { return; } else if (text == "/root") { text = "."; } else { text = text.replace("/root/", ""); int slash = text.find("/"); if (slash < 0) { text = "."; } else { text = text.substr(slash + 1); } } DisplayServer::get_singleton()->clipboard_set(text); } break; } } void EditorDebuggerTree::_file_selected(const String &p_file) { if (inspected_object_id.is_null()) { return; } emit_signal("save_node", inspected_object_id, p_file, debugger_id); }