/*************************************************************************/ /* editor_debugger_server.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef EDITOR_DEBUGGER_CONNECTION_H #define EDITOR_DEBUGGER_CONNECTION_H #include "core/debugger/remote_debugger_peer.h" #include "core/object/reference.h" class EditorDebuggerServer : public Reference { public: typedef EditorDebuggerServer *(*CreateServerFunc)(const String &p_uri); private: static Map protocols; public: static void initialize(); static void deinitialize(); static void register_protocol_handler(const String &p_protocol, CreateServerFunc p_func); static EditorDebuggerServer *create(const String &p_protocol); virtual void poll() = 0; virtual Error start() = 0; virtual void stop() = 0; virtual bool is_active() const = 0; virtual bool is_connection_available() const = 0; virtual Ref take_connection() = 0; }; #endif // EDITOR_DEBUGGER_CONNECTION_H