/*************************************************************************/ /* editor_debugger_inspector.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef EDITOR_DEBUGGER_INSPECTOR_H #define EDITOR_DEBUGGER_INSPECTOR_H #include "editor/editor_inspector.h" class EditorDebuggerRemoteObject : public Object { GDCLASS(EditorDebuggerRemoteObject, Object); protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; static void _bind_methods(); public: bool editable = false; ObjectID remote_object_id; String type_name; List<PropertyInfo> prop_list; Map<StringName, Variant> prop_values; ObjectID get_remote_object_id() { return remote_object_id; }; String get_title(); Variant get_variant(const StringName &p_name); void clear() { prop_list.clear(); prop_values.clear(); } void update() { notify_property_list_changed(); } EditorDebuggerRemoteObject() {} }; class EditorDebuggerInspector : public EditorInspector { GDCLASS(EditorDebuggerInspector, EditorInspector); private: ObjectID inspected_object_id; Map<ObjectID, EditorDebuggerRemoteObject *> remote_objects; Set<RES> remote_dependencies; EditorDebuggerRemoteObject *variables = nullptr; void _object_selected(ObjectID p_object); void _object_edited(ObjectID p_id, const String &p_prop, const Variant &p_value); protected: void _notification(int p_what); static void _bind_methods(); public: EditorDebuggerInspector(); ~EditorDebuggerInspector(); // Remote Object cache ObjectID add_object(const Array &p_arr); Object *get_object(ObjectID p_id); void clear_cache(); // Stack Dump variables String get_stack_variable(const String &p_var); void add_stack_variable(const Array &p_arr); void clear_stack_variables(); }; #endif // EDITOR_DEBUGGER_INSPECTOR_H