/*************************************************************************/ /* editor_debugger_inspector.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "editor_debugger_inspector.h" #include "core/debugger/debugger_marshalls.h" #include "core/io/marshalls.h" #include "editor/editor_node.h" #include "scene/debugger/scene_debugger.h" bool EditorDebuggerRemoteObject::_set(const StringName &p_name, const Variant &p_value) { if (!editable || !prop_values.has(p_name) || String(p_name).begins_with("Constants/")) { return false; } prop_values[p_name] = p_value; emit_signal("value_edited", remote_object_id, p_name, p_value); return true; } bool EditorDebuggerRemoteObject::_get(const StringName &p_name, Variant &r_ret) const { if (!prop_values.has(p_name)) { return false; } r_ret = prop_values[p_name]; return true; } void EditorDebuggerRemoteObject::_get_property_list(List<PropertyInfo> *p_list) const { p_list->clear(); //sorry, no want category for (const List<PropertyInfo>::Element *E = prop_list.front(); E; E = E->next()) { p_list->push_back(E->get()); } } String EditorDebuggerRemoteObject::get_title() { if (remote_object_id.is_valid()) { return TTR("Remote ") + String(type_name) + ": " + itos(remote_object_id); } else { return "<null>"; } } Variant EditorDebuggerRemoteObject::get_variant(const StringName &p_name) { Variant var; _get(p_name, var); return var; } void EditorDebuggerRemoteObject::_bind_methods() { ClassDB::bind_method(D_METHOD("get_title"), &EditorDebuggerRemoteObject::get_title); ClassDB::bind_method(D_METHOD("get_variant"), &EditorDebuggerRemoteObject::get_variant); ClassDB::bind_method(D_METHOD("clear"), &EditorDebuggerRemoteObject::clear); ClassDB::bind_method(D_METHOD("get_remote_object_id"), &EditorDebuggerRemoteObject::get_remote_object_id); ADD_SIGNAL(MethodInfo("value_edited", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::STRING, "property"), PropertyInfo("value"))); } EditorDebuggerInspector::EditorDebuggerInspector() { variables = memnew(EditorDebuggerRemoteObject); variables->editable = false; } EditorDebuggerInspector::~EditorDebuggerInspector() { clear_cache(); memdelete(variables); } void EditorDebuggerInspector::_bind_methods() { ADD_SIGNAL(MethodInfo("object_selected", PropertyInfo(Variant::INT, "id"))); ADD_SIGNAL(MethodInfo("object_edited", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::STRING, "property"), PropertyInfo("value"))); ADD_SIGNAL(MethodInfo("object_property_updated", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::STRING, "property"))); } void EditorDebuggerInspector::_notification(int p_what) { switch (p_what) { case NOTIFICATION_POSTINITIALIZE: connect("object_id_selected", callable_mp(this, &EditorDebuggerInspector::_object_selected)); break; case NOTIFICATION_ENTER_TREE: edit(variables); break; default: break; } } void EditorDebuggerInspector::_object_edited(ObjectID p_id, const String &p_prop, const Variant &p_value) { emit_signal("object_edited", p_id, p_prop, p_value); } void EditorDebuggerInspector::_object_selected(ObjectID p_object) { emit_signal("object_selected", p_object); } ObjectID EditorDebuggerInspector::add_object(const Array &p_arr) { EditorDebuggerRemoteObject *debugObj = nullptr; SceneDebuggerObject obj; obj.deserialize(p_arr); ERR_FAIL_COND_V(obj.id.is_null(), ObjectID()); if (remote_objects.has(obj.id)) { debugObj = remote_objects[obj.id]; } else { debugObj = memnew(EditorDebuggerRemoteObject); debugObj->remote_object_id = obj.id; debugObj->type_name = obj.class_name; remote_objects[obj.id] = debugObj; debugObj->connect("value_edited", callable_mp(this, &EditorDebuggerInspector::_object_edited)); } int old_prop_size = debugObj->prop_list.size(); debugObj->prop_list.clear(); int new_props_added = 0; Set<String> changed; for (int i = 0; i < obj.properties.size(); i++) { PropertyInfo &pinfo = obj.properties[i].first; Variant &var = obj.properties[i].second; if (pinfo.type == Variant::OBJECT) { if (var.get_type() == Variant::STRING) { String path = var; if (path.find("::") != -1) { // built-in resource String base_path = path.get_slice("::", 0); RES dependency = ResourceLoader::load(base_path); if (dependency.is_valid()) { remote_dependencies.insert(dependency); } } var = ResourceLoader::load(path); if (pinfo.hint_string == "Script") { if (debugObj->get_script() != var) { debugObj->set_script(REF()); Ref<Script> script(var); if (!script.is_null()) { ScriptInstance *script_instance = script->placeholder_instance_create(debugObj); debugObj->set_script_and_instance(var, script_instance); } } } } } //always add the property, since props may have been added or removed debugObj->prop_list.push_back(pinfo); if (!debugObj->prop_values.has(pinfo.name)) { new_props_added++; debugObj->prop_values[pinfo.name] = var; } else { if (bool(Variant::evaluate(Variant::OP_NOT_EQUAL, debugObj->prop_values[pinfo.name], var))) { debugObj->prop_values[pinfo.name] = var; changed.insert(pinfo.name); } } } if (old_prop_size == debugObj->prop_list.size() && new_props_added == 0) { //only some may have changed, if so, then update those, if exist for (Set<String>::Element *E = changed.front(); E; E = E->next()) { emit_signal("object_property_updated", debugObj->remote_object_id, E->get()); } } else { //full update, because props were added or removed debugObj->update(); } return obj.id; } void EditorDebuggerInspector::clear_cache() { for (Map<ObjectID, EditorDebuggerRemoteObject *>::Element *E = remote_objects.front(); E; E = E->next()) { EditorNode *editor = EditorNode::get_singleton(); if (editor->get_editor_history()->get_current() == E->value()->get_instance_id()) { editor->push_item(nullptr); } memdelete(E->value()); } remote_objects.clear(); remote_dependencies.clear(); } Object *EditorDebuggerInspector::get_object(ObjectID p_id) { if (remote_objects.has(p_id)) { return remote_objects[p_id]; } return nullptr; } void EditorDebuggerInspector::add_stack_variable(const Array &p_array) { DebuggerMarshalls::ScriptStackVariable var; var.deserialize(p_array); String n = var.name; Variant v = var.value; PropertyHint h = PROPERTY_HINT_NONE; String hs = String(); if (v.get_type() == Variant::OBJECT) { v = Object::cast_to<EncodedObjectAsID>(v)->get_object_id(); h = PROPERTY_HINT_OBJECT_ID; hs = "Object"; } String type; switch (var.type) { case 0: type = "Locals/"; break; case 1: type = "Members/"; break; case 2: type = "Globals/"; break; default: type = "Unknown/"; } PropertyInfo pinfo; pinfo.name = type + n; pinfo.type = v.get_type(); pinfo.hint = h; pinfo.hint_string = hs; variables->prop_list.push_back(pinfo); variables->prop_values[type + n] = v; variables->update(); edit(variables); } void EditorDebuggerInspector::clear_stack_variables() { variables->clear(); variables->update(); } String EditorDebuggerInspector::get_stack_variable(const String &p_var) { return variables->get_variant(p_var); }