/*************************************************************************/ /* debug_adapter_parser.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef DEBUG_ADAPTER_PARSER_H #define DEBUG_ADAPTER_PARSER_H #include "core/config/project_settings.h" #include "debug_adapter_protocol.h" #include "debug_adapter_types.h" struct DAPeer; class DebugAdapterProtocol; class DebugAdapterParser : public Object { GDCLASS(DebugAdapterParser, Object); private: friend DebugAdapterProtocol; _FORCE_INLINE_ bool is_valid_path(const String &p_path) { return p_path.begins_with(ProjectSettings::get_singleton()->get_resource_path()); } protected: static void _bind_methods(); Dictionary prepare_base_event() const; Dictionary prepare_success_response(const Dictionary &p_params) const; Dictionary prepare_error_response(const Dictionary &p_params, DAP::ErrorType err_type, const Dictionary &variables = Dictionary()) const; Dictionary ev_stopped() const; public: // Requests Dictionary req_initialize(const Dictionary &p_params) const; Dictionary req_launch(const Dictionary &p_params); Dictionary req_terminate(const Dictionary &p_params) const; Dictionary req_pause(const Dictionary &p_params) const; Dictionary req_continue(const Dictionary &p_params) const; Dictionary req_threads(const Dictionary &p_params) const; Dictionary req_stackTrace(const Dictionary &p_params) const; Dictionary req_setBreakpoints(const Dictionary &p_params); Dictionary req_scopes(const Dictionary &p_params); Dictionary req_variables(const Dictionary &p_params) const; Dictionary req_next(const Dictionary &p_params) const; Dictionary req_stepIn(const Dictionary &p_params) const; // Events Dictionary ev_initialized() const; Dictionary ev_process(const String &p_command) const; Dictionary ev_terminated() const; Dictionary ev_exited(const int &p_exitcode) const; Dictionary ev_stopped_paused() const; Dictionary ev_stopped_exception(const String &p_error) const; Dictionary ev_stopped_breakpoint(const int &p_id) const; Dictionary ev_stopped_step() const; Dictionary ev_continued() const; Dictionary ev_output(const String &p_message) const; }; #endif