/*************************************************************************/ /* create_dialog.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef CREATE_DIALOG_H #define CREATE_DIALOG_H #include "editor_help.h" #include "scene/gui/button.h" #include "scene/gui/dialogs.h" #include "scene/gui/item_list.h" #include "scene/gui/line_edit.h" #include "scene/gui/tree.h" class CreateDialog : public ConfirmationDialog { GDCLASS(CreateDialog, ConfirmationDialog); LineEdit *search_box; Tree *search_options; String base_type; String icon_fallback; String preferred_search_result_type; Button *favorite; Vector<String> favorite_list; Tree *favorites; ItemList *recent; EditorHelpBit *help_bit; HashMap<String, TreeItem *> search_options_types; HashMap<String, String> custom_type_parents; HashMap<String, int> custom_type_indices; List<StringName> type_list; Set<StringName> type_blacklist; void _update_search(); bool _should_hide_type(const String &p_type) const; void _add_type(const String &p_current, bool p_cpp_type); void _configure_search_option_item(TreeItem *r_item, const String &p_type, const bool p_cpp_type); String _top_result(const Vector<String> p_candidates, const String &p_search_text) const; float _score_type(const String &p_type, const String &p_search) const; bool _is_type_preferred(const String &p_type) const; void _fill_type_list(); void _cleanup(); void _sbox_input(const Ref<InputEvent> &p_ie); void _text_changed(const String &p_newtext); void select_type(const String &p_type); void _item_selected(); void _hide_requested(); void _confirmed(); virtual void cancel_pressed() override; void _favorite_toggled(); void _history_selected(int p_idx); void _favorite_selected(); void _history_activated(int p_idx); void _favorite_activated(); Variant get_drag_data_fw(const Point2 &p_point, Control *p_from); bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); bool _is_class_disabled_by_feature_profile(const StringName &p_class) const; void _load_favorites_and_history(); protected: void _notification(int p_what); static void _bind_methods(); void _save_and_update_favorite_list(); public: Variant instance_selected(); String get_selected_type(); void set_base_type(const String &p_base) { base_type = p_base; } String get_base_type() const { return base_type; } void set_preferred_search_result_type(const String &p_preferred_type) { preferred_search_result_type = p_preferred_type; } String get_preferred_search_result_type() { return preferred_search_result_type; } void popup_create(bool p_dont_clear, bool p_replace_mode = false, const String &p_select_type = "Node"); CreateDialog(); }; #endif