/**************************************************************************/ /* array_property_edit.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef ARRAY_PROPERTY_EDIT_H #define ARRAY_PROPERTY_EDIT_H #include "scene/main/node.h" class ArrayPropertyEdit : public RefCounted { GDCLASS(ArrayPropertyEdit, RefCounted); int page; ObjectID obj; StringName property; String vtypes; String subtype_hint_string; PropertyHint subtype_hint; Variant::Type subtype; Variant get_array() const; Variant::Type default_type; void _notif_change(); void _set_size(int p_size); void _set_value(int p_idx, const Variant &p_value); bool _dont_undo_redo(); protected: static void _bind_methods(); bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; public: void edit(Object *p_obj, const StringName &p_prop, const String &p_hint_string, Variant::Type p_deftype); Node *get_node(); ArrayPropertyEdit(); }; #endif // ARRAY_PROPERTY_EDIT_H