/*************************************************************************/
/*  win_midi.h                                                           */
/*************************************************************************/
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/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
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#ifdef WINMIDI_ENABLED

#ifndef WIN_MIDI_H
#define WIN_MIDI_H

#include "core/os/midi_driver.h"
#include "core/vector.h"

#include <stdio.h>
#include <windows.h>

#include <mmsystem.h>

class MIDIDriverWinMidi : public MIDIDriver {

	Vector<HMIDIIN> connected_sources;

	static void CALLBACK read(HMIDIIN hMidiIn, UINT wMsg, DWORD_PTR dwInstance, DWORD_PTR dwParam1, DWORD_PTR dwParam2);

public:
	virtual Error open();
	virtual void close();

	virtual PoolStringArray get_connected_inputs();

	MIDIDriverWinMidi();
	virtual ~MIDIDriverWinMidi();
};

#endif
#endif