/*************************************************************************/
/*  thread_windows.h                                                     */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
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/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
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/* The above copyright notice and this permission notice shall be        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/*************************************************************************/

#ifndef THREAD_WINDOWS_H
#define THREAD_WINDOWS_H

#ifdef WINDOWS_ENABLED

#include "core/os/thread.h"
#include "core/script_language.h"

#include <windows.h>

/**
	@author Juan Linietsky <reduzio@gmail.com>
*/

class ThreadWindows : public Thread {

	ThreadCreateCallback callback;
	void *user;
	ID id;
	HANDLE handle;

	static Thread *create_thread_windows();

	static DWORD WINAPI thread_callback(LPVOID userdata);

	static Thread *create_func_windows(ThreadCreateCallback p_callback, void *, const Settings &);
	static ID get_thread_id_func_windows();
	static void wait_to_finish_func_windows(Thread *p_thread);

	ThreadWindows();

public:
	virtual ID get_id() const;

	static void make_default();

	~ThreadWindows();
};

#endif

#endif