/*************************************************************************/ /* thread_windows.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "thread_windows.h" #if defined(WINDOWS_ENABLED) && !defined(UWP_ENABLED) #include "core/os/memory.h" Thread::ID ThreadWindows::get_id() const { return id; } Thread *ThreadWindows::create_thread_windows() { return memnew(ThreadWindows); } DWORD ThreadWindows::thread_callback(LPVOID userdata) { ThreadWindows *t = reinterpret_cast(userdata); ScriptServer::thread_enter(); //scripts may need to attach a stack t->id = (ID)GetCurrentThreadId(); // must implement t->callback(t->user); SetEvent(t->handle); ScriptServer::thread_exit(); return 0; } Thread *ThreadWindows::create_func_windows(ThreadCreateCallback p_callback, void *p_user, const Settings &) { ThreadWindows *tr = memnew(ThreadWindows); tr->callback = p_callback; tr->user = p_user; tr->handle = CreateEvent(nullptr, TRUE, FALSE, nullptr); QueueUserWorkItem(thread_callback, tr, WT_EXECUTELONGFUNCTION); return tr; } Thread::ID ThreadWindows::get_thread_id_func_windows() { return (ID)GetCurrentThreadId(); //must implement } void ThreadWindows::wait_to_finish_func_windows(Thread *p_thread) { ThreadWindows *tp = static_cast(p_thread); ERR_FAIL_COND(!tp); WaitForSingleObject(tp->handle, INFINITE); CloseHandle(tp->handle); //`memdelete(tp); } void ThreadWindows::make_default() { create_func = create_func_windows; get_thread_id_func = get_thread_id_func_windows; wait_to_finish_func = wait_to_finish_func_windows; } #endif