/*************************************************************************/
/*  stream_peer_tcp_posix.h                                              */
/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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#ifdef UNIX_ENABLED

#ifndef STREAM_PEER_TCP_POSIX_H
#define STREAM_PEER_TCP_POSIX_H

#include "core/io/ip_address.h"
#include "core/io/stream_peer_tcp.h"
#include "error_list.h"

class StreamPeerTCPPosix : public StreamPeerTCP {

protected:
	mutable Status status;

	IP::Type sock_type;
	int sockfd;

	Error _block(int p_sockfd, bool p_read, bool p_write) const;

	Error _poll_connection() const;

	IP_Address peer_host;
	int peer_port;

	Error write(const uint8_t *p_data, int p_bytes, int &r_sent, bool p_block);
	Error read(uint8_t *p_buffer, int p_bytes, int &r_received, bool p_block);

	static StreamPeerTCP *_create();

public:
	virtual Error connect_to_host(const IP_Address &p_host, uint16_t p_port);

	virtual Error put_data(const uint8_t *p_data, int p_bytes);
	virtual Error put_partial_data(const uint8_t *p_data, int p_bytes, int &r_sent);

	virtual Error get_data(uint8_t *p_buffer, int p_bytes);
	virtual Error get_partial_data(uint8_t *p_buffer, int p_bytes, int &r_received);

	virtual int get_available_bytes() const;

	void set_socket(int p_sockfd, IP_Address p_host, int p_port, IP::Type p_sock_type);

	virtual IP_Address get_connected_host() const;
	virtual uint16_t get_connected_port() const;

	virtual bool is_connected_to_host() const;
	virtual Status get_status() const;
	virtual void disconnect_from_host();

	virtual void set_nodelay(bool p_enabled);

	static void make_default();

	StreamPeerTCPPosix();
	~StreamPeerTCPPosix();
};

#endif // TCP_CLIENT_POSIX_H

#endif