/*************************************************************************/ /* dir_access_unix.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef DIR_ACCESS_UNIX_H #define DIR_ACCESS_UNIX_H #if defined(UNIX_ENABLED) || defined(LIBC_FILEIO_ENABLED) #include "core/io/dir_access.h" #include #include #include #include class DirAccessUnix : public DirAccess { DIR *dir_stream; static DirAccess *create_fs(); String current_dir; bool _cisdir; bool _cishidden; protected: virtual String fix_unicode_name(const char *p_name) const { return String::utf8(p_name); } virtual bool is_hidden(const String &p_name); public: virtual Error list_dir_begin(); ///< This starts dir listing virtual String get_next(); virtual bool current_is_dir() const; virtual bool current_is_hidden() const; virtual void list_dir_end(); ///< virtual int get_drive_count(); virtual String get_drive(int p_drive); virtual int get_current_drive(); virtual bool drives_are_shortcuts(); virtual Error change_dir(String p_dir); ///< can be relative or absolute, return false on success virtual String get_current_dir(bool p_include_drive = true); ///< return current dir location virtual Error make_dir(String p_dir); virtual bool file_exists(String p_file); virtual bool dir_exists(String p_dir); virtual bool is_readable(String p_dir); virtual bool is_writable(String p_dir); virtual uint64_t get_modified_time(String p_file); virtual Error rename(String p_path, String p_new_path); virtual Error remove(String p_path); virtual bool is_link(String p_file); virtual String read_link(String p_file); virtual Error create_link(String p_source, String p_target); virtual uint64_t get_space_left(); virtual String get_filesystem_type() const; DirAccessUnix(); ~DirAccessUnix(); }; #endif //UNIX ENABLED #endif