/*************************************************************************/ /* audio_driver_pulseaudio.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "servers/audio_server.h" #ifdef PULSEAUDIO_ENABLED #include "core/os/mutex.h" #include "core/os/thread.h" #include class AudioDriverPulseAudio : public AudioDriver { Thread *thread; Mutex *mutex; pa_simple *pulse; int32_t *samples_in; int16_t *samples_out; static void thread_func(void *p_udata); unsigned int mix_rate; SpeakerMode speaker_mode; unsigned int buffer_size; int channels; bool active; bool thread_exited; mutable bool exit_thread; bool pcm_open; float latency; public: const char *get_name() const { return "PulseAudio"; }; virtual Error init(); virtual void start(); virtual int get_mix_rate() const; virtual SpeakerMode get_speaker_mode() const; virtual void lock(); virtual void unlock(); virtual void finish(); virtual float get_latency(); AudioDriverPulseAudio(); ~AudioDriverPulseAudio(); }; #endif