/*************************************************************************/ /* audio_driver_pulseaudio.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef AUDIO_DRIVER_PULSEAUDIO_H #define AUDIO_DRIVER_PULSEAUDIO_H #ifdef PULSEAUDIO_ENABLED #include "core/os/mutex.h" #include "core/os/thread.h" #include "servers/audio_server.h" #include "pulse-so_wrap.h" class AudioDriverPulseAudio : public AudioDriver { Thread thread; Mutex mutex; pa_mainloop *pa_ml = nullptr; pa_context *pa_ctx = nullptr; pa_stream *pa_str = nullptr; pa_stream *pa_rec_str = nullptr; pa_channel_map pa_map; pa_channel_map pa_rec_map; String device_name = "Default"; String new_device = "Default"; String default_device; String capture_device_name; String capture_new_device; String capture_default_device; Vector samples_in; Vector samples_out; unsigned int mix_rate = 0; unsigned int buffer_frames = 0; unsigned int pa_buffer_size = 0; int channels = 0; int pa_ready = 0; int pa_status = 0; Array pa_devices; Array pa_rec_devices; bool active = false; bool thread_exited = false; mutable bool exit_thread = false; float latency = 0; static void pa_state_cb(pa_context *c, void *userdata); static void pa_sink_info_cb(pa_context *c, const pa_sink_info *l, int eol, void *userdata); static void pa_source_info_cb(pa_context *c, const pa_source_info *l, int eol, void *userdata); static void pa_server_info_cb(pa_context *c, const pa_server_info *i, void *userdata); static void pa_sinklist_cb(pa_context *c, const pa_sink_info *l, int eol, void *userdata); static void pa_sourcelist_cb(pa_context *c, const pa_source_info *l, int eol, void *userdata); Error init_device(); void finish_device(); Error capture_init_device(); void capture_finish_device(); void detect_channels(bool capture = false); static void thread_func(void *p_udata); public: const char *get_name() const { return "PulseAudio"; }; virtual Error init(); virtual void start(); virtual int get_mix_rate() const; virtual SpeakerMode get_speaker_mode() const; virtual Array get_device_list(); virtual String get_device(); virtual void set_device(String device); virtual Array capture_get_device_list(); virtual void capture_set_device(const String &p_name); virtual String capture_get_device(); virtual void lock(); virtual void unlock(); virtual void finish(); virtual float get_latency(); virtual Error capture_start(); virtual Error capture_stop(); AudioDriverPulseAudio(); ~AudioDriverPulseAudio() {} }; #endif // PULSEAUDIO_ENABLED #endif // AUDIO_DRIVER_PULSEAUDIO_H