/*************************************************************************/ /* audio_driver_alsa.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "audio_driver_pulseaudio.h" #ifdef PULSEAUDIO_ENABLED #include #include "globals.h" Error AudioDriverPulseAudio::init() { active = false; thread_exited = false; exit_thread = false; pcm_open = false; samples_in = NULL; samples_out = NULL; mix_rate = 44100; output_format = OUTPUT_STEREO; channels = 2; pa_sample_spec spec; spec.format = PA_SAMPLE_S16LE; spec.channels = channels; spec.rate = mix_rate; int error_code; pulse = pa_simple_new(NULL, // default server "Godot", // application name PA_STREAM_PLAYBACK, NULL, // default device "Sound", // stream description &spec, NULL, // use default channel map NULL, // use default buffering attributes &error_code ); if (pulse == NULL) { fprintf(stderr, "PulseAudio ERR: %s\n", pa_strerror(error_code));\ ERR_FAIL_COND_V(pulse == NULL, ERR_CANT_OPEN); } int latency = GLOBAL_DEF("audio/output_latency", 25); buffer_size = nearest_power_of_2(latency * mix_rate / 1000); samples_in = memnew_arr(int32_t, buffer_size * channels); samples_out = memnew_arr(int16_t, buffer_size * channels); mutex = Mutex::create(); thread = Thread::create(AudioDriverPulseAudio::thread_func, this); return OK; } float AudioDriverPulseAudio::get_latency() { if (latency==0) { //only do this once since it's approximate anyway int error_code; pa_usec_t palat = pa_simple_get_latency( pulse,&error_code); latency=double(palat)/1000000.0; } return latency; } void AudioDriverPulseAudio::thread_func(void* p_udata) { AudioDriverPulseAudio* ad = (AudioDriverPulseAudio*)p_udata; while (!ad->exit_thread) { if (!ad->active) { for (unsigned int i=0; i < ad->buffer_size * ad->channels; i++) { ad->samples_out[i] = 0; } } else { ad->lock(); ad->audio_server_process(ad->buffer_size, ad->samples_in); ad->unlock(); for (unsigned int i=0; i < ad->buffer_size * ad->channels;i ++) { ad->samples_out[i] = ad->samples_in[i] >> 16; } } // pa_simple_write always consumes the entire buffer int error_code; int byte_size = ad->buffer_size * sizeof(int16_t) * ad->channels; if (pa_simple_write(ad->pulse, ad->samples_out, byte_size, &error_code) < 0) { // can't recover here fprintf(stderr, "PulseAudio failed and can't recover: %s\n", pa_strerror(error_code)); ad->active = false; ad->exit_thread = true; break; } } ad->thread_exited = true; } void AudioDriverPulseAudio::start() { active = true; } int AudioDriverPulseAudio::get_mix_rate() const { return mix_rate; } AudioDriverSW::OutputFormat AudioDriverPulseAudio::get_output_format() const { return output_format; } void AudioDriverPulseAudio::lock() { if (!thread || !mutex) return; mutex->lock(); } void AudioDriverPulseAudio::unlock() { if (!thread || !mutex) return; mutex->unlock(); } void AudioDriverPulseAudio::finish() { if (!thread) return; exit_thread = true; Thread::wait_to_finish(thread); if (pulse) pa_simple_free(pulse); if (samples_in) { memdelete_arr(samples_in); memdelete_arr(samples_out); }; memdelete(thread); if (mutex) { memdelete(mutex); mutex = NULL; } thread = NULL; } AudioDriverPulseAudio::AudioDriverPulseAudio() { mutex = NULL; thread = NULL; pulse = NULL; latency=0; } AudioDriverPulseAudio::~AudioDriverPulseAudio() { } #endif