#pragma once #include #include #include #include "pe_structures.h" #include "pe_base.h" #include "pe_directory.h" namespace pe_bliss { //Class representing resource data entry class resource_data_entry { public: //Default constructor resource_data_entry(); //Constructor from data resource_data_entry(const std::string& data, uint32_t codepage); //Returns resource data codepage uint32_t get_codepage() const; //Returns resource data const std::string& get_data() const; public: //These functions do not change everything inside image, they are used by PE class //You can also use them to rebuild resource directory //Sets resource data codepage void set_codepage(uint32_t codepage); //Sets resource data void set_data(const std::string& data); private: uint32_t codepage_; //Resource data codepage std::string data_; //Resource data }; //Forward declaration class resource_directory; //Class representing resource directory entry class resource_directory_entry { public: //Default constructor resource_directory_entry(); //Copy constructor resource_directory_entry(const resource_directory_entry& other); //Copy assignment operator resource_directory_entry& operator=(const resource_directory_entry& other); //Returns entry ID uint32_t get_id() const; //Returns entry name const std::wstring& get_name() const; //Returns true, if entry has name //Returns false, if entry has ID bool is_named() const; //Returns true, if entry includes resource_data_entry //Returns false, if entry includes resource_directory bool includes_data() const; //Returns resource_directory if entry includes it, otherwise throws an exception const resource_directory& get_resource_directory() const; //Returns resource_data_entry if entry includes it, otherwise throws an exception const resource_data_entry& get_data_entry() const; //Destructor ~resource_directory_entry(); public: //These functions do not change everything inside image, they are used by PE class //You can also use them to rebuild resource directory //Sets entry name void set_name(const std::wstring& name); //Sets entry ID void set_id(uint32_t id); //Returns resource_directory if entry includes it, otherwise throws an exception resource_directory& get_resource_directory(); //Returns resource_data_entry if entry includes it, otherwise throws an exception resource_data_entry& get_data_entry(); //Adds resource_data_entry void add_data_entry(const resource_data_entry& entry); //Adds resource_directory void add_resource_directory(const resource_directory& dir); private: //Destroys included data void release(); private: uint32_t id_; std::wstring name_; union includes { //Default constructor includes(); //We use pointers, we're doing manual copying here class resource_data_entry* data_; class resource_directory* dir_; //We use pointer, because structs include each other }; includes ptr_; bool includes_data_, named_; }; //Class representing resource directory class resource_directory { public: typedef std::vector entry_list; public: //Default constructor resource_directory(); //Constructor from data explicit resource_directory(const pe_win::image_resource_directory& dir); //Returns characteristics of directory uint32_t get_characteristics() const; //Returns date and time stamp of directory uint32_t get_timestamp() const; //Returns number of named entries uint32_t get_number_of_named_entries() const; //Returns number of ID entries uint32_t get_number_of_id_entries() const; //Returns major version of directory uint16_t get_major_version() const; //Returns minor version of directory uint16_t get_minor_version() const; //Returns resource_directory_entry array const entry_list& get_entry_list() const; //Returns resource_directory_entry by ID. If not found - throws an exception const resource_directory_entry& entry_by_id(uint32_t id) const; //Returns resource_directory_entry by name. If not found - throws an exception const resource_directory_entry& entry_by_name(const std::wstring& name) const; public: //These functions do not change everything inside image, they are used by PE class //You can also use them to rebuild resource directory //Adds resource_directory_entry void add_resource_directory_entry(const resource_directory_entry& entry); //Clears resource_directory_entry array void clear_resource_directory_entry_list(); //Sets characteristics of directory void set_characteristics(uint32_t characteristics); //Sets date and time stamp of directory void set_timestamp(uint32_t timestamp); //Sets number of named entries void set_number_of_named_entries(uint32_t number); //Sets number of ID entries void set_number_of_id_entries(uint32_t number); //Sets major version of directory void set_major_version(uint16_t major_version); //Sets minor version of directory void get_minor_version(uint16_t minor_version); //Returns resource_directory_entry array entry_list& get_entry_list(); private: uint32_t characteristics_; uint32_t timestamp_; uint16_t major_version_, minor_version_; uint32_t number_of_named_entries_, number_of_id_entries_; entry_list entries_; public: //Finder helpers //Finds resource_directory_entry by ID struct id_entry_finder { public: explicit id_entry_finder(uint32_t id); bool operator()(const resource_directory_entry& entry) const; private: uint32_t id_; }; //Finds resource_directory_entry by name struct name_entry_finder { public: explicit name_entry_finder(const std::wstring& name); bool operator()(const resource_directory_entry& entry) const; private: std::wstring name_; }; //Finds resource_directory_entry by name or ID (universal) struct entry_finder { public: explicit entry_finder(const std::wstring& name); explicit entry_finder(uint32_t id); bool operator()(const resource_directory_entry& entry) const; private: std::wstring name_; uint32_t id_; bool named_; }; }; //Returns resources (root resource_directory) from PE file const resource_directory get_resources(const pe_base& pe); //Resources rebuilder //resource_directory - root resource directory //resources_section - section where resource directory will be placed (must be attached to PE image) //resource_directory is non-constant, because it will be sorted //offset_from_section_start - offset from resources_section raw data start //save_to_pe_headers - if true, new resource directory information will be saved to PE image headers //auto_strip_last_section - if true and resources are placed in the last section, it will be automatically stripped //number_of_id_entries and number_of_named_entries for resource directories are recalculated and not used const image_directory rebuild_resources(pe_base& pe, resource_directory& info, section& resources_section, uint32_t offset_from_section_start = 0, bool save_to_pe_header = true, bool auto_strip_last_section = true); }