/*************************************************************************/ /* utilities.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef UTILITIES_GLES3_H #define UTILITIES_GLES3_H #ifdef GLES3_ENABLED #include "servers/rendering/storage/utilities.h" #include "platform_config.h" #ifndef OPENGL_INCLUDE_H #include #else #include OPENGL_INCLUDE_H #endif namespace GLES3 { class Utilities : public RendererUtilities { private: static Utilities *singleton; public: static Utilities *get_singleton() { return singleton; } Utilities(); ~Utilities(); // Buffer size is specified in bytes static Vector buffer_get_data(GLenum p_target, GLuint p_buffer, uint32_t p_buffer_size); /* INSTANCES */ virtual RS::InstanceType get_base_type(RID p_rid) const override; virtual bool free(RID p_rid) override; /* DEPENDENCIES */ virtual void base_update_dependency(RID p_base, DependencyTracker *p_instance) override; /* VISIBILITY NOTIFIER */ virtual RID visibility_notifier_allocate() override; virtual void visibility_notifier_initialize(RID p_notifier) override; virtual void visibility_notifier_free(RID p_notifier) override; virtual void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) override; virtual void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) override; virtual AABB visibility_notifier_get_aabb(RID p_notifier) const override; virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) override; /* TIMING */ struct Info { uint64_t texture_mem = 0; uint64_t vertex_mem = 0; struct Render { uint32_t object_count; uint32_t draw_call_count; uint32_t material_switch_count; uint32_t surface_switch_count; uint32_t shader_rebind_count; uint32_t vertices_count; uint32_t _2d_item_count; uint32_t _2d_draw_call_count; void reset() { object_count = 0; draw_call_count = 0; material_switch_count = 0; surface_switch_count = 0; shader_rebind_count = 0; vertices_count = 0; _2d_item_count = 0; _2d_draw_call_count = 0; } } render, render_final, snap; Info() { render.reset(); render_final.reset(); } } info; virtual void capture_timestamps_begin() override {} virtual void capture_timestamp(const String &p_name) override {} virtual uint32_t get_captured_timestamps_count() const override { return 0; } virtual uint64_t get_captured_timestamps_frame() const override { return 0; } virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const override { return 0; } virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const override { return 0; } virtual String get_captured_timestamp_name(uint32_t p_index) const override { return String(); } // void render_info_begin_capture() override; // void render_info_end_capture() override; // int get_captured_render_info(RS::RenderInfo p_info) override; // int get_render_info(RS::RenderInfo p_info) override; /* MISC */ virtual void update_dirty_resources() override; virtual void set_debug_generate_wireframes(bool p_generate) override; virtual bool has_os_feature(const String &p_feature) const override; virtual void update_memory_info() override; virtual uint64_t get_rendering_info(RS::RenderingInfo p_info) override; virtual String get_video_adapter_name() const override; virtual String get_video_adapter_vendor() const override; virtual RenderingDevice::DeviceType get_video_adapter_type() const override; virtual String get_video_adapter_api_version() const override; }; } // namespace GLES3 #endif // GLES3_ENABLED #endif // UTILITIES_GLES3_H