/*************************************************************************/ /* decal_atlas_storage.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef DECAL_ATLAS_STORAGE_GLES3_H #define DECAL_ATLAS_STORAGE_GLES3_H #ifdef GLES3_ENABLED #include "core/templates/rid_owner.h" #include "servers/rendering/storage/decal_atlas_storage.h" namespace GLES3 { class DecalAtlasStorage : public RendererDecalAtlasStorage { public: virtual RID decal_allocate() override; virtual void decal_initialize(RID p_rid) override; virtual void decal_free(RID p_rid) override{}; virtual void decal_set_extents(RID p_decal, const Vector3 &p_extents) override; virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override; virtual void decal_set_emission_energy(RID p_decal, float p_energy) override; virtual void decal_set_albedo_mix(RID p_decal, float p_mix) override; virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) override; virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) override; virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) override; virtual void decal_set_fade(RID p_decal, float p_above, float p_below) override; virtual void decal_set_normal_fade(RID p_decal, float p_fade) override; virtual AABB decal_get_aabb(RID p_decal) const override; virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {} virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {} }; } // namespace GLES3 #endif // !GLES3_ENABLED #endif // !DECAL_ATLAS_STORAGE_GLES3_H