/*************************************************************************/ /* fog.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef FOG_GLES3_H #define FOG_GLES3_H #ifdef GLES3_ENABLED #include "core/templates/local_vector.h" #include "core/templates/rid_owner.h" #include "core/templates/self_list.h" #include "servers/rendering/environment/renderer_fog.h" namespace GLES3 { class Fog : public RendererFog { public: /* FOG VOLUMES */ virtual RID fog_volume_allocate() override; virtual void fog_volume_initialize(RID p_rid) override; virtual void fog_free(RID p_rid) override; virtual void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) override; virtual void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) override; virtual void fog_volume_set_material(RID p_fog_volume, RID p_material) override; virtual AABB fog_volume_get_aabb(RID p_fog_volume) const override; virtual RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const override; }; } // namespace GLES3 #endif // GLES3_ENABLED #endif // FOG_GLES3_H