/*************************************************************************/ /* shader_compiler_gles2.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "shader_compiler_gles2.h" #include "print_string.h" #include "stdio.h" //#define DEBUG_SHADER_ENABLED typedef ShaderLanguage SL; struct CodeGLSL2 { String code; }; static String _mktab(int p_level) { String tb; for(int i=0;i="; case SL::OP_CMP_LESS: return "<"; case SL::OP_CMP_GREATER: return ">"; case SL::OP_CMP_OR: return "||"; case SL::OP_CMP_AND: return "&&"; default: return ""; } return ""; } //#ifdef DEBUG_SHADER_ENABLED #if 1 #define ENDL "\n" #else #define ENDL "" #endif String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_assign_left) { String code; switch(p_node->type) { case SL::Node::TYPE_PROGRAM: { SL::ProgramNode *pnode=(SL::ProgramNode*)p_node; code+=dump_node_code(pnode->body,p_level); } break; case SL::Node::TYPE_FUNCTION: { } break; case SL::Node::TYPE_BLOCK: { SL::BlockNode *bnode=(SL::BlockNode*)p_node; //variables code+="{" ENDL; for(Map::Element *E=bnode->variables.front();E;E=E->next()) { code+=_mktab(p_level)+_typestr(E->value())+" "+replace_string(E->key())+";" ENDL; } for(int i=0;istatements.size();i++) { code+=_mktab(p_level)+dump_node_code(bnode->statements[i],p_level)+";" ENDL; } code+="}" ENDL; } break; case SL::Node::TYPE_VARIABLE: { SL::VariableNode *vnode=(SL::VariableNode*)p_node; if (type==ShaderLanguage::SHADER_MATERIAL_VERTEX) { if (vnode->name==vname_vertex && p_assign_left) { vertex_code_writes_vertex=true; } if (vnode->name == vname_position && p_assign_left) { vertex_code_writes_position = true; } if (vnode->name==vname_color_interp) { flags->use_color_interp=true; } if (vnode->name==vname_uv_interp) { flags->use_uv_interp=true; } if (vnode->name==vname_uv2_interp) { flags->use_uv2_interp=true; } if (vnode->name==vname_var1_interp) { flags->use_var1_interp=true; } if (vnode->name==vname_var2_interp) { flags->use_var2_interp=true; } if (vnode->name==vname_tangent_interp || vnode->name==vname_binormal_interp) { flags->use_tangent_interp=true; } } if (type==ShaderLanguage::SHADER_MATERIAL_FRAGMENT) { if (vnode->name==vname_discard) { uses_discard=true; } if (vnode->name==vname_normalmap) { uses_normalmap=true; } if (vnode->name==vname_screen_uv) { uses_screen_uv=true; } if (vnode->name==vname_diffuse_alpha && p_assign_left) { uses_alpha=true; } if (vnode->name==vname_color_interp) { flags->use_color_interp=true; } if (vnode->name==vname_uv_interp) { flags->use_uv_interp=true; } if (vnode->name==vname_uv2_interp) { flags->use_uv2_interp=true; } if (vnode->name==vname_var1_interp) { flags->use_var1_interp=true; } if (vnode->name==vname_var2_interp) { flags->use_var2_interp=true; } if (vnode->name==vname_tangent_interp || vnode->name==vname_binormal_interp) { flags->use_tangent_interp=true; } } if (type==ShaderLanguage::SHADER_MATERIAL_LIGHT) { if (vnode->name==vname_light) { uses_light=true; } if (vnode->name==vname_shadow) { uses_shadow_color=true; } } if (type==ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX) { if (vnode->name==vname_var1_interp) { flags->use_var1_interp=true; } if (vnode->name==vname_var2_interp) { flags->use_var2_interp=true; } if (vnode->name==vname_world_vec) { uses_worldvec=true; } } if (type==ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT) { if (vnode->name==vname_texpixel_size) { uses_texpixel_size=true; } if (vnode->name==vname_normal) { uses_normal=true; } if (vnode->name==vname_normalmap || vnode->name==vname_normalmap_depth) { uses_normalmap=true; uses_normal=true; } if (vnode->name==vname_screen_uv) { uses_screen_uv=true; } if (vnode->name==vname_var1_interp) { flags->use_var1_interp=true; } if (vnode->name==vname_var2_interp) { flags->use_var2_interp=true; } } if (type==ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT) { if (vnode->name==vname_light) { uses_light=true; } if (vnode->name==vname_normal) { uses_normal=true; } if (vnode->name==vname_shadow) { uses_shadow_color=true; } } if (vnode->name==vname_time) { uses_time=true; } code=replace_string(vnode->name); } break; case SL::Node::TYPE_CONSTANT: { SL::ConstantNode *cnode=(SL::ConstantNode*)p_node; switch(cnode->datatype) { case SL::TYPE_BOOL: code=cnode->value.operator bool()?"true":"false"; break; case SL::TYPE_FLOAT: code=_mknum(cnode->value); break; //force zeros, so GLSL doesn't confuse with integer. case SL::TYPE_VEC2: { Vector2 v = cnode->value; code="vec2("+_mknum(v.x)+", "+_mknum(v.y)+")"; } break; case SL::TYPE_VEC3: { Vector3 v = cnode->value; code="vec3("+_mknum(v.x)+", "+_mknum(v.y)+", "+_mknum(v.z)+")"; } break; case SL::TYPE_VEC4: { Plane v = cnode->value; code="vec4("+_mknum(v.normal.x)+", "+_mknum(v.normal.y)+", "+_mknum(v.normal.z)+", "+_mknum(v.d)+")"; } break; case SL::TYPE_MAT2: { Matrix32 x = cnode->value; code="mat2( vec2("+_mknum(x[0][0])+", "+_mknum(x[0][1])+"), vec2("+_mknum(x[1][0])+", "+_mknum(x[1][1])+"))"; } break; case SL::TYPE_MAT3: { Matrix3 x = cnode->value; code="mat3( vec3("+_mknum(x.get_axis(0).x)+", "+_mknum(x.get_axis(0).y)+", "+_mknum(x.get_axis(0).z)+"), vec3("+_mknum(x.get_axis(1).x)+", "+_mknum(x.get_axis(1).y)+", "+_mknum(x.get_axis(1).z)+"), vec3("+_mknum(x.get_axis(2).x)+", "+_mknum(x.get_axis(2).y)+", "+_mknum(x.get_axis(2).z)+"))"; } break; case SL::TYPE_MAT4: { Transform x = cnode->value; code="mat4( vec4("+_mknum(x.basis.get_axis(0).x)+", "+_mknum(x.basis.get_axis(0).y)+", "+_mknum(x.basis.get_axis(0).z)+",0.0), vec4("+_mknum(x.basis.get_axis(1).x)+", "+_mknum(x.basis.get_axis(1).y)+", "+_mknum(x.basis.get_axis(1).z)+",0.0), vec4("+_mknum(x.basis.get_axis(2).x)+", "+_mknum(x.basis.get_axis(2).y)+", "+_mknum(x.basis.get_axis(2).z)+",0.0), vec4("+_mknum(x.origin.x)+", "+_mknum(x.origin.y)+", "+_mknum(x.origin.z)+",1.0))"; } break; default: code="value.get_type())+" ("+itos(cnode->datatype)+">"; } } break; case SL::Node::TYPE_OPERATOR: { SL::OperatorNode *onode=(SL::OperatorNode*)p_node; switch(onode->op) { case SL::OP_ASSIGN_MUL: { if (onode->arguments[0]->get_datatype()==SL::TYPE_VEC3 && onode->arguments[1]->get_datatype()==SL::TYPE_MAT4) { String mul_l=dump_node_code(onode->arguments[0],p_level,true); String mul_r=dump_node_code(onode->arguments[1],p_level); code=mul_l+"=(vec4("+mul_l+",1.0)*("+mul_r+")).xyz"; break; } else if (onode->arguments[0]->get_datatype()==SL::TYPE_MAT4 && onode->arguments[1]->get_datatype()==SL::TYPE_VEC3) { String mul_l=dump_node_code(onode->arguments[0],p_level,true); String mul_r=dump_node_code(onode->arguments[1],p_level); code=mul_l+"=(("+mul_l+")*vec4("+mul_r+",1.0)).xyz"; break; } else if (onode->arguments[0]->get_datatype()==SL::TYPE_VEC2 && onode->arguments[1]->get_datatype()==SL::TYPE_MAT4) { String mul_l=dump_node_code(onode->arguments[0],p_level,true); String mul_r=dump_node_code(onode->arguments[1],p_level); code=mul_l+"=(vec4("+mul_l+",0.0,1.0)*("+mul_r+")).xy"; break; } else if (onode->arguments[0]->get_datatype()==SL::TYPE_MAT4 && onode->arguments[1]->get_datatype()==SL::TYPE_VEC2) { String mul_l=dump_node_code(onode->arguments[0],p_level,true); String mul_r=dump_node_code(onode->arguments[1],p_level); code=mul_l+"=(("+mul_l+")*vec4("+mul_r+",0.0,1.0)).xy"; break; } else if (onode->arguments[0]->get_datatype()==SL::TYPE_VEC2 && onode->arguments[1]->get_datatype()==SL::TYPE_MAT3) { String mul_l=dump_node_code(onode->arguments[0],p_level,true); String mul_r=dump_node_code(onode->arguments[1],p_level); code=mul_l+"=(("+mul_l+")*vec3("+mul_r+",1.0)).xy"; break; } }; case SL::OP_ASSIGN: case SL::OP_ASSIGN_ADD: case SL::OP_ASSIGN_SUB: case SL::OP_ASSIGN_DIV: code="("+dump_node_code(onode->arguments[0],p_level,true)+_opstr(onode->op)+dump_node_code(onode->arguments[1],p_level)+")"; break; case SL::OP_MUL: if (onode->arguments[0]->get_datatype()==SL::TYPE_MAT4 && onode->arguments[1]->get_datatype()==SL::TYPE_VEC3) { code="("+dump_node_code(onode->arguments[0],p_level)+"*vec4("+dump_node_code(onode->arguments[1],p_level)+",1.0)).xyz"; break; } else if (onode->arguments[0]->get_datatype()==SL::TYPE_VEC3 && onode->arguments[1]->get_datatype()==SL::TYPE_MAT4) { code="(vec4("+dump_node_code(onode->arguments[0],p_level)+",1.0)*"+dump_node_code(onode->arguments[1],p_level)+").xyz"; break; } else if (onode->arguments[0]->get_datatype()==SL::TYPE_MAT4 && onode->arguments[1]->get_datatype()==SL::TYPE_VEC2) { code="("+dump_node_code(onode->arguments[0],p_level)+"*vec4("+dump_node_code(onode->arguments[1],p_level)+",0.0,1.0)).xy"; break; } else if (onode->arguments[0]->get_datatype()==SL::TYPE_VEC2 && onode->arguments[1]->get_datatype()==SL::TYPE_MAT4) { code="(vec4("+dump_node_code(onode->arguments[0],p_level)+",0.0,1.0)*"+dump_node_code(onode->arguments[1],p_level)+").xy"; break; } else if (onode->arguments[0]->get_datatype()==SL::TYPE_MAT3 && onode->arguments[1]->get_datatype()==SL::TYPE_VEC2) { code="("+dump_node_code(onode->arguments[0],p_level)+"*vec3("+dump_node_code(onode->arguments[1],p_level)+",1.0)).xy"; break; } else if (onode->arguments[0]->get_datatype()==SL::TYPE_VEC2 && onode->arguments[1]->get_datatype()==SL::TYPE_MAT3) { code="(vec3("+dump_node_code(onode->arguments[0],p_level)+",1.0)*"+dump_node_code(onode->arguments[1],p_level)+").xy"; break; } case SL::OP_ADD: case SL::OP_SUB: case SL::OP_DIV: case SL::OP_CMP_EQ: case SL::OP_CMP_NEQ: case SL::OP_CMP_LEQ: case SL::OP_CMP_GEQ: case SL::OP_CMP_LESS: case SL::OP_CMP_GREATER: case SL::OP_CMP_OR: case SL::OP_CMP_AND: //handle binary code="("+dump_node_code(onode->arguments[0],p_level)+_opstr(onode->op)+dump_node_code(onode->arguments[1],p_level)+")"; break; case SL::OP_NEG: case SL::OP_NOT: //handle unary code=_opstr(onode->op)+dump_node_code(onode->arguments[0],p_level); break; case SL::OP_CONSTRUCT: case SL::OP_CALL: { String callfunc=dump_node_code(onode->arguments[0],p_level); code=callfunc+"("; /*if (callfunc=="mat4") { //fix constructor for mat4 for(int i=1;iarguments.size();i++) { if (i>1) code+=", "; //transform code+="vec4( "+dump_node_code(onode->arguments[i],p_level)+(i==4?",1.0)":",0.0)"); } } else*/ if (callfunc=="tex") { code="texture2D( "+dump_node_code(onode->arguments[1],p_level)+","+dump_node_code(onode->arguments[2],p_level)+")"; break; } else if (callfunc=="texcube") { code="(textureCube( "+dump_node_code(onode->arguments[1],p_level)+",("+dump_node_code(onode->arguments[2],p_level)+")).xyz"; break; } else if (callfunc=="texscreen") { //create the call to sample the screen, and clamp it uses_texscreen=true; code="(texture2D( texscreen_tex, clamp(("+dump_node_code(onode->arguments[1],p_level)+").xy*texscreen_screen_mult,texscreen_screen_clamp.xy,texscreen_screen_clamp.zw))).rgb"; //code="(texture2D( screen_texture, ("+dump_node_code(onode->arguments[1],p_level)+").xy).rgb"; break; } else if (callfunc=="texpos") { //create the call to sample the screen, and clamp it uses_texpos=true; code="get_texpos("+dump_node_code(onode->arguments[1],p_level)+""; // code="get_texpos(gl_ProjectionMatrixInverse * texture2D( depth_texture, clamp(("+dump_node_code(onode->arguments[1],p_level)+").xy,vec2(0.0),vec2(1.0))*gl_LightSource[5].specular.zw+gl_LightSource[5].specular.xy)"; //code="(texture2D( screen_texture, ("+dump_node_code(onode->arguments[1],p_level)+").xy).rgb"; break; } else if (custom_h && callfunc=="cosh_custom") { if (!cosh_used) { global_code= "float cosh_custom(float val)\n"\ "{\n"\ " float tmp = exp(val);\n"\ " float cosH = (tmp + 1.0 / tmp) / 2.0;\n"\ " return cosH;\n"\ "}\n"+global_code; cosh_used=true; } code="cosh_custom("+dump_node_code(onode->arguments[1],p_level)+""; } else if (custom_h && callfunc=="sinh_custom") { if (!sinh_used) { global_code= "float sinh_custom(float val)\n"\ "{\n"\ " float tmp = exp(val);\n"\ " float sinH = (tmp - 1.0 / tmp) / 2.0;\n"\ " return sinH;\n"\ "}\n"+global_code; sinh_used=true; } code="sinh_custom("+dump_node_code(onode->arguments[1],p_level)+""; } else if (custom_h && callfunc=="tanh_custom") { if (!tanh_used) { global_code= "float tanh_custom(float val)\n"\ "{\n"\ " float tmp = exp(val);\n"\ " float tanH = (tmp - 1.0 / tmp) / (tmp + 1.0 / tmp);\n"\ " return tanH;\n"\ "}\n"+global_code; tanh_used=true; } code="tanh_custom("+dump_node_code(onode->arguments[1],p_level)+""; } else { for(int i=1;iarguments.size();i++) { if (i>1) code+=", "; //transform code+=dump_node_code(onode->arguments[i],p_level); } } code+=")"; break; } break; default: {} } } break; case SL::Node::TYPE_CONTROL_FLOW: { SL::ControlFlowNode *cfnode=(SL::ControlFlowNode*)p_node; if (cfnode->flow_op==SL::FLOW_OP_IF) { code+="if ("+dump_node_code(cfnode->statements[0],p_level)+") {" ENDL; code+=dump_node_code(cfnode->statements[1],p_level+1); if (cfnode->statements.size()==3) { code+="} else {" ENDL; code+=dump_node_code(cfnode->statements[2],p_level+1); } code+="}" ENDL; } else if (cfnode->flow_op==SL::FLOW_OP_RETURN) { if (cfnode->statements.size()) { code="return "+dump_node_code(cfnode->statements[0],p_level); } else { code="return"; } } } break; case SL::Node::TYPE_MEMBER: { SL::MemberNode *mnode=(SL::MemberNode*)p_node; String m; if (mnode->basetype==SL::TYPE_MAT4) { if (mnode->name=="x") m="[0]"; else if (mnode->name=="y") m="[1]"; else if (mnode->name=="z") m="[2]"; else if (mnode->name=="w") m="[3]"; } else if (mnode->basetype==SL::TYPE_MAT2) { if (mnode->name=="x") m="[0]"; else if (mnode->name=="y") m="[1]"; } else if (mnode->basetype==SL::TYPE_MAT3) { if (mnode->name=="x") m="[0]"; else if (mnode->name=="y") m="[1]"; else if (mnode->name=="z") m="[2]"; } else { m="."+mnode->name; } code=dump_node_code(mnode->owner,p_level)+m; } break; } return code; } Error ShaderCompilerGLES2::compile_node(SL::ProgramNode *p_program) { // feed the local replace table and global code global_code=""; // uniforms first! int ubase=0; if (uniforms) ubase=uniforms->size(); for(Map::Element *E=p_program->uniforms.front();E;E=E->next()) { String uline="uniform "+_typestr(E->get().type)+" _"+E->key().operator String()+";" ENDL; global_code+=uline; if (uniforms) { //if (uniforms->has(E->key())) { // //repeated uniform, error // ERR_EXPLAIN("Uniform already exists from other shader: "+String(E->key())); // ERR_FAIL_COND_V(uniforms->has(E->key()),ERR_ALREADY_EXISTS); // // } SL::Uniform u = E->get(); u.order+=ubase; uniforms->insert(E->key(),u); } } for(int i=0;ifunctions.size();i++) { SL::FunctionNode *fnode=p_program->functions[i].function; StringName funcname=fnode->name; String newfuncname=replace_string(funcname); String header; header=_typestr(fnode->return_type)+" "+newfuncname+"("; for(int i=0;iarguments.size();i++) { if (i>0) header+=", "; header+=_typestr(fnode->arguments[i].type)+" "+replace_string(fnode->arguments[i].name); } header+=") {" ENDL; String fcode=header; fcode+=dump_node_code(fnode->body,1); fcode+="}" ENDL; global_code+=fcode; } /* for(Map::Element *E=p_program->preexisting_variables.front();E;E=E->next()) { StringName varname=E->key(); String newvarname=replace_string(varname); global_code+="uniform "+_typestr(E->get())+" "+newvarname+";" ENDL; }*/ code=dump_node_code(p_program,0); #ifdef DEBUG_SHADER_ENABLED print_line("GLOBAL CODE:\n\n"); print_line(global_code); global_code=global_code.replace("\n",""); print_line("CODE:\n\n"); print_line(code); code=code.replace("\n",""); #endif return OK; } Error ShaderCompilerGLES2::create_glsl_120_code(void *p_str,SL::ProgramNode *p_program) { ShaderCompilerGLES2 *compiler=(ShaderCompilerGLES2*)p_str; return compiler->compile_node(p_program); } String ShaderCompilerGLES2::replace_string(const StringName& p_string) { Map::Element *E=NULL; E=replace_table.find(p_string); if (E) return E->get(); E=mode_replace_table[type].find(p_string); if (E) return E->get(); return "_"+p_string.operator String(); } Error ShaderCompilerGLES2::compile(const String& p_code, ShaderLanguage::ShaderType p_type, String& r_code_line, String& r_globals_line, Flags& r_flags, Map *r_uniforms) { uses_texscreen=false; uses_texpos=false; uses_alpha=false; uses_discard=false; uses_screen_uv=false; uses_light=false; uses_time=false; uses_normalmap=false; uses_normal=false; uses_texpixel_size=false; uses_worldvec=false; vertex_code_writes_vertex=false; vertex_code_writes_position = false; uses_shadow_color=false; uniforms=r_uniforms; flags=&r_flags; r_flags.use_color_interp=false; r_flags.use_uv_interp=false; r_flags.use_uv2_interp=false; r_flags.use_tangent_interp=false; r_flags.use_var1_interp=false; r_flags.use_var2_interp=false; r_flags.uses_normalmap=false; r_flags.uses_normal=false; sinh_used=false; tanh_used=false; cosh_used=false; String error; int errline,errcol; type=p_type; Error err = SL::compile(p_code,p_type,create_glsl_120_code,this,&error,&errline,&errcol); if (err) { print_line("***Error precompiling shader: "+error); print_line("error "+itos(errline)+":"+itos(errcol)); return err; } r_flags.uses_alpha=uses_alpha; r_flags.uses_texscreen=uses_texscreen; r_flags.uses_texpos=uses_texpos; r_flags.vertex_code_writes_vertex=vertex_code_writes_vertex; r_flags.vertex_code_writes_position=vertex_code_writes_position; r_flags.uses_discard=uses_discard; r_flags.uses_screen_uv=uses_screen_uv; r_flags.uses_light=uses_light; r_flags.uses_time=uses_time; r_flags.uses_normalmap=uses_normalmap; r_flags.uses_normal=uses_normal; r_flags.uses_texpixel_size=uses_texpixel_size; r_flags.uses_worldvec=uses_worldvec; r_flags.uses_shadow_color=uses_shadow_color; r_code_line=code; r_globals_line=global_code; return OK; } ShaderCompilerGLES2::ShaderCompilerGLES2() { #ifdef GLEW_ENABLED //use custom functions because they are not supported in GLSL120 custom_h=true; #else custom_h=false; #endif replace_table["bool"]= "bool"; replace_table["float" ]= "float"; replace_table["vec2" ]= "vec2"; replace_table["vec3" ]= "vec3"; replace_table["vec4" ]= "vec4"; replace_table["mat2" ]= "mat2"; replace_table["mat3" ]= "mat3"; replace_table["mat4" ]= "mat4"; replace_table["texture" ]= "sampler2D"; replace_table["cubemap" ]= "samplerCube"; replace_table["sin"]= "sin"; replace_table["cos" ]= "cos"; replace_table["tan" ]= "tan"; replace_table["asin" ]= "asin"; replace_table["acos" ]= "acos"; replace_table["atan" ]= "atan"; replace_table["atan2"]= "atan"; if (custom_h) { replace_table["sinh" ]= "sinh_custom"; replace_table["cosh" ]= "cosh_custom"; replace_table["tanh" ]= "tanh_custom"; } else { replace_table["sinh" ]= "sinh"; replace_table["cosh" ]= "cosh"; replace_table["tanh" ]= "tanh"; } replace_table["pow" ]= "pow"; replace_table["exp" ]= "exp"; replace_table["log" ]= "log"; replace_table["sqrt"]= "sqrt"; replace_table["abs" ]= "abs"; replace_table["sign"]= "sign"; replace_table["floor"]= "floor"; replace_table["trunc"]= "trunc"; #ifdef GLEW_ENABLED replace_table["round"]= "roundfix"; #else replace_table["round"]= "round"; #endif replace_table["ceil" ]= "ceil"; replace_table["fract"]= "fract"; replace_table["mod" ]= "mod"; replace_table["min" ]= "min"; replace_table["max"]= "max"; replace_table["clamp"]= "clamp"; replace_table["mix" ]= "mix"; replace_table["step" ]= "step"; replace_table["smoothstep" ]= "smoothstep"; replace_table["length"]= "length"; replace_table["distance"]= "distance"; replace_table["dot" ]= "dot"; replace_table["cross" ]="cross"; replace_table["normalize"]= "normalize"; replace_table["reflect"]= "reflect"; replace_table["refract"]= "refract"; replace_table["tex"]= "tex"; replace_table["texa"]= "texa"; replace_table["tex2"]= "tex2"; replace_table["texcube"]= "textureCube"; replace_table["texscreen"]= "texscreen"; replace_table["texpos"]= "texpos"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_VERTEX"] = "vertex_in.xyz"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_NORMAL"] = "normal_in"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_TANGENT"]="tangent_in"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SRC_BINORMALF"]="binormalf"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["POSITION"] = "gl_Position"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["VERTEX"]="vertex_interp"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["NORMAL"]="normal_interp"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["TANGENT"]="tangent_interp"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["BINORMAL"]="binormal_interp"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["UV"]="uv_interp.xy"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["UV2"]="uv_interp.zw"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["COLOR"]="color_interp"; //@TODO convert to glsl stuff mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SPEC_EXP"]="vertex_specular_exp"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["WORLD_MATRIX"]="world_transform"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["INV_CAMERA_MATRIX"]="camera_inverse_transform"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["PROJECTION_MATRIX"]="projection_transform"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["MODELVIEW_MATRIX"]="modelview"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["POINT_SIZE"]="gl_PointSize"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["VAR1"]="var1_interp"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["VAR2"]="var2_interp"; // mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SCREEN_POS"]="SCREEN_POS"; // mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["SCREEN_SIZE"]="SCREEN_SIZE"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["INSTANCE_ID"]="instance_id"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_VERTEX]["TIME"]="time"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VERTEX"]="vertex"; //mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["POSITION"]="IN_POSITION"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["NORMAL"]="normal"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["TANGENT"]="tangent"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["POSITION"]="gl_Position"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["BINORMAL"]="binormal"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["NORMALMAP"]="normalmap"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["NORMALMAP_DEPTH"]="normaldepth"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR1"]="var1_interp"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR2"]="var2_interp"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["UV"]="uv"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["UV2"]="uv2"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SCREEN_UV"]="screen_uv"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR1"]="var1_interp"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["VAR2"]="var2_interp"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["COLOR"]="color"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["DIFFUSE"]="diffuse.rgb"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["DIFFUSE_ALPHA"]="diffuse"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SPECULAR"]="specular"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["EMISSION"]="emission"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SHADE_PARAM"]="shade_param"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SPEC_EXP"]="specular_exp"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["GLOW"]="glow"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["DISCARD"]="discard_"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["POINT_COORD"]="gl_PointCoord"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["INV_CAMERA_MATRIX"]="camera_inverse_transform"; //mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SCREEN_POS"]="SCREEN_POS"; //mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["SCREEN_TEXEL_SIZE"]="SCREEN_TEXEL_SIZE"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["TIME"]="time"; ////////////// mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["NORMAL"]="normal"; //mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["POSITION"]="IN_POSITION"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT_DIR"]="light_dir"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT_DIFFUSE"]="light_diffuse"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT_SPECULAR"]="light_specular"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["EYE_VEC"]="eye_vec"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["DIFFUSE"]="mdiffuse"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["SPECULAR"]="specular"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["SPECULAR_EXP"]="specular_exp"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["SHADE_PARAM"]="shade_param"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["LIGHT"]="light"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["POINT_COORD"]="gl_PointCoord"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["TIME"]="time"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_LIGHT]["SHADOW"]="shadow_color"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["SRC_VERTEX"]="src_vtx"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["VERTEX"]="outvec.xy"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["WORLD_VERTEX"]="outvec.xy"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["UV"]="uv_interp"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["COLOR"]="color_interp"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["VAR1"]="var1_interp"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["VAR2"]="var2_interp"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["POINT_SIZE"]="gl_PointSize"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["WORLD_MATRIX"]="modelview_matrix"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["PROJECTION_MATRIX"]="projection_matrix"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["EXTRA_MATRIX"]="extra_matrix"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["TIME"]="time"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["POSITION"]="gl_Position"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMAL"]="normal"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMALMAP"]="normal_map"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMALMAP_DEPTH"]="normal_depth"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["UV"]="uv_interp"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["SRC_COLOR"]="color_interp"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["COLOR"]="color"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["TEXTURE"]="texture"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["TEXTURE_PIXEL_SIZE"]="texpixel_size"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["VAR1"]="var1_interp"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["VAR2"]="var2_interp"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["SCREEN_UV"]="screen_uv"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["POINT_COORD"]="gl_PointCoord"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["TIME"]="time"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["POSITION"]="gl_Position"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["NORMAL"]="normal"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["UV"]="uv_interp"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["COLOR"]="color"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["TEXTURE"]="texture"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["TEXTURE_PIXEL_SIZE"]="texpixel_size"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["VAR1"]="var1_interp"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["VAR2"]="var2_interp"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_VEC"]="light_vec"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_HEIGHT"]="light_height"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_COLOR"]="light"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT_UV"]="light_uv"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["LIGHT"]="light_out"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["SHADOW"]="shadow_color"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["SCREEN_UV"]="screen_uv"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["POINT_COORD"]="gl_PointCoord"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["TIME"]="time"; //mode_replace_table[2]["SCREEN_POS"]="SCREEN_POS"; //mode_replace_table[2]["SCREEN_TEXEL_SIZE"]="SCREEN_TEXEL_SIZE"; out_vertex_name="VERTEX"; vname_discard="DISCARD"; vname_screen_uv="SCREEN_UV"; vname_diffuse_alpha="DIFFUSE_ALPHA"; vname_color_interp="COLOR"; vname_uv_interp="UV"; vname_uv2_interp="UV2"; vname_tangent_interp="TANGENT"; vname_binormal_interp="BINORMAL"; vname_var1_interp="VAR1"; vname_var2_interp="VAR2"; vname_vertex="VERTEX"; vname_position = "POSITION"; vname_light="LIGHT"; vname_time="TIME"; vname_normalmap="NORMALMAP"; vname_normalmap_depth="NORMALMAP_DEPTH"; vname_normal="NORMAL"; vname_texpixel_size="TEXTURE_PIXEL_SIZE"; vname_world_vec="WORLD_VERTEX"; vname_shadow="SHADOW"; }