#!/usr/bin/env python Import('env') if (env["platform"] in ["haiku", "osx", "windows", "linuxbsd"]): # Thirdparty source files thirdparty_dir = "#thirdparty/glad/" thirdparty_sources = [ "glad.c", ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] env.Prepend(CPPPATH=[thirdparty_dir]) env.Append(CPPDEFINES=['GLAD_ENABLED']) env.Append(CPPDEFINES=['GLES_OVER_GL']) env_thirdparty = env.Clone() env_thirdparty.disable_warnings() env_thirdparty.add_source_files(env.drivers_sources, thirdparty_sources) # Godot source files env.add_source_files(env.drivers_sources, "*.cpp")