/*************************************************************************/ /* audio_driver_ao.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "audio_driver_ao.h" #include "globals.h" #include "os/os.h" Error AudioDriverAO::init() { active = false; thread_exited = false; exit_thread = false; pcm_open = false; samples_in = NULL; mix_rate = 44100; output_format = OUTPUT_STEREO; channels = 2; int latency = GLOBAL_DEF("audio/output_latency",25); buffer_size = nearest_power_of_2( latency * mix_rate / 1000 ); samples_in = memnew_arr(int32_t, buffer_size*channels); mutex = Mutex::create(); thread = Thread::create(AudioDriverAO::thread_func, this); return OK; }; void AudioDriverAO::thread_func(void* p_udata) { AudioDriverAO* ad = (AudioDriverAO*)p_udata; uint64_t usdelay = (ad->buffer_size / float(ad->mix_rate))*1000000; while (!ad->exit_thread) { if (!ad->active) { } else { ad->lock(); ad->audio_server_process(ad->buffer_size, ad->samples_in); ad->unlock(); }; OS::get_singleton()->delay_usec(usdelay); }; ad->thread_exited=true; }; void AudioDriverAO::start() { active = true; }; int AudioDriverAO::get_mix_rate() const { return mix_rate; }; AudioDriverSW::OutputFormat AudioDriverAO::get_output_format() const { return output_format; }; void AudioDriverAO::lock() { if (!thread || !mutex) return; mutex->lock(); }; void AudioDriverAO::unlock() { if (!thread || !mutex) return; mutex->unlock(); }; void AudioDriverAO::finish() { if (!thread) return; exit_thread = true; Thread::wait_to_finish(thread); if (samples_in) { memdelete_arr(samples_in); }; memdelete(thread); if (mutex) memdelete(mutex); thread = NULL; }; AudioDriverAO::AudioDriverAO() { mutex = NULL; thread = NULL; ao_initialize(); }; AudioDriverAO::~AudioDriverAO() { ao_shutdown(); };