class PhysicsTestBase extends MainLoopScripted {


	bodies=[]
	type_mesh_map={}
	type_shape_map={}
	cameratr=Transform()


	function body_changed_transform(p_transform, p_velocity, p_angular_velocity,p_sleeping, p_visual_instance) {

		VisualServer.instance_set_transform(p_visual_instance,p_transform);
	}


	function create_body(p_shape, p_body_mode, p_location, p_active=true) {

		local mesh_instance = VisualServer.instance_create( type_mesh_map[p_shape] )
		local body = PhysicsServer.body_create(RID(),p_body_mode,!p_active)
		PhysicsServer.body_add_shape(body,type_shape_map[p_shape])

		local query = PhysicsServer.query_create(this,"body_changed_transform",mesh_instance)
		PhysicsServer.query_body_state(query, body)

		PhysicsServer.body_set_state( body, PhysicsServer.BODY_STATE_TRANSFORM, p_location )
		bodies.append( body )
		return body

	}


	function create_static_plane(p_plane) {

		local plane_shape = PhysicsServer.shape_create(PhysicsServer.SHAPE_PLANE)
		PhysicsServer.shape_set_data( plane_shape, p_plane );

		local b = PhysicsServer.body_create(RID(), PhysicsServer.BODY_MODE_STATIC );
		PhysicsServer.body_add_shape(b, plane_shape);
		return b;
	}

	function configure_body( p_body, p_mass, p_friction, p_bounce) {

		PhysicsServer.body_set_param( p_body, PhysicsServer.BODY_PARAM_MASS, p_mass );
		PhysicsServer.body_set_param( p_body, PhysicsServer.BODY_PARAM_FRICTION, p_friction );
		PhysicsServer.body_set_param( p_body, PhysicsServer.BODY_PARAM_BOUNCE, p_bounce );

	}

	function init_shapes() {


		/* SPHERE SHAPE */
		local sphere_mesh = VisualServer.make_sphere_mesh(10,20,1.0);
		local sphere_material = VisualServer.fixed_material_create();
		//VisualServer.material_set_flag( sphere_material, VisualServer.MATERIAL_FLAG_WIREFRAME, true );
		VisualServer.fixed_material_set_parameter( sphere_material, VisualServer.FIXED_MATERIAL_PARAM_DIFFUSE, Color(0.7,0.8,3.0) );
		VisualServer.mesh_surface_set_material( sphere_mesh, 0, sphere_material );
		type_mesh_map[PhysicsServer.SHAPE_SPHERE] <- sphere_mesh;

		local sphere_shape=PhysicsServer.shape_create(PhysicsServer.SHAPE_SPHERE);
		PhysicsServer.shape_set_data( sphere_shape, 1.0 );
		type_shape_map[PhysicsServer.SHAPE_SPHERE] <- sphere_shape;

		/* BOX SHAPE */

		local box_planes = GeometryUtils.build_box_planes(Vector3(0.5,0.5,0.5));
		local box_material = VisualServer.fixed_material_create();
		VisualServer.fixed_material_set_parameter( box_material, VisualServer.FIXED_MATERIAL_PARAM_DIFFUSE, Color(1.0,0.2,0.2) );
		local box_mesh = VisualServer.mesh_create();

		VisualServer.mesh_add_surface_from_planes(box_mesh,box_planes);
		VisualServer.mesh_surface_set_material( box_mesh, 0, box_material );
		type_mesh_map[PhysicsServer.SHAPE_BOX]<- box_mesh;

		local box_shape=PhysicsServer.shape_create(PhysicsServer.SHAPE_BOX);
		PhysicsServer.shape_set_data( box_shape, Vector3(0.5,0.5,0.5) );
		type_shape_map[PhysicsServer.SHAPE_BOX]<- box_shape;

		/* CYLINDER SHAPE */

		local cylinder_planes = GeometryUtils.build_cylinder_planes(0.5,1,12
		,Vector3.AXIS_Z);
		local cylinder_material = VisualServer.fixed_material_create();
		VisualServer.fixed_material_set_parameter( cylinder_material, VisualServer.FIXED_MATERIAL_PARAM_DIFFUSE, Color(0.3,0.4,1.0) );
		local cylinder_mesh = VisualServer.mesh_create();

		VisualServer.mesh_add_surface_from_planes(cylinder_mesh,cylinder_planes);
		VisualServer.mesh_surface_set_material( cylinder_mesh, 0, cylinder_material );
		type_mesh_map[PhysicsServer.SHAPE_CYLINDER]<- cylinder_mesh;

		local cylinder_shape=PhysicsServer.shape_create(PhysicsServer.SHAPE_CYLINDER);
		local cylinder_params={}
		cylinder_params["radius"]<- 0.5;
		cylinder_params["height"]<- 2;
		PhysicsServer.shape_set_data( cylinder_shape, cylinder_params );
		type_shape_map[PhysicsServer.SHAPE_CYLINDER]<- cylinder_shape;

		/* CAPSULE SHAPE */

		local capsule_planes = GeometryUtils.build_capsule_planes(0.5,0.7,12,Vector3.AXIS_Z);
		local capsule_material = VisualServer.fixed_material_create();
		VisualServer.fixed_material_set_parameter( capsule_material, VisualServer.FIXED_MATERIAL_PARAM_DIFFUSE, Color(0.3,0.4,1.0) );

		local capsule_mesh = VisualServer.mesh_create();

		VisualServer.mesh_add_surface_from_planes(capsule_mesh,capsule_planes);
		VisualServer.mesh_surface_set_material( capsule_mesh, 0, capsule_material );
		type_mesh_map[PhysicsServer.SHAPE_CAPSULE]<-capsule_mesh;

		local capsule_shape=PhysicsServer.shape_create(PhysicsServer.SHAPE_CAPSULE);
		local capsule_params={}
		capsule_params["radius"]<- 0.5;
		capsule_params["height"]<- 1.4;
		PhysicsServer.shape_set_data( capsule_shape, capsule_params );
		type_shape_map[PhysicsServer.SHAPE_CAPSULE]<- capsule_shape;

		/* CONVEX SHAPE */

		local convex_planes = GeometryUtils.build_cylinder_planes(0.5,0.7,5,Vector3.AXIS_Z);
		local convex_material = VisualServer.fixed_material_create();
		VisualServer.fixed_material_set_parameter( convex_material, VisualServer.FIXED_MATERIAL_PARAM_DIFFUSE, Color(0.8,0.2,0.9));

		local convex_mesh = VisualServer.mesh_create();
		VisualServer.mesh_add_surface_from_planes(convex_mesh,convex_planes);
		VisualServer.mesh_surface_set_material( convex_mesh, 0, convex_material );
		type_mesh_map[PhysicsServer.SHAPE_CONVEX_POLYGON]<- convex_mesh;

		local convex_shape=PhysicsServer.shape_create(PhysicsServer.SHAPE_CONVEX_POLYGON);
		PhysicsServer.shape_set_data( convex_shape, convex_planes );
		type_shape_map[PhysicsServer.SHAPE_CONVEX_POLYGON]<- convex_shape;

	}

	function make_trimesh(p_faces,p_xform=Transform()) {

		local trimesh_shape = PhysicsServer.shape_create(PhysicsServer.SHAPE_CONCAVE_POLYGON);
		PhysicsServer.shape_set_data(trimesh_shape, p_faces);
		p_faces=PhysicsServer.shape_get_data(trimesh_shape); // optimized one
		normals=[]

		for (i=0;i<p_faces.length()/3;i++) {

			p=Plane( p_faces[i*3+0],p_faces[i*3+1], p_faces[i*3+2] );
			normals.append(p.normal);
			normals.append(p.normal);
			normals.append(p.normal);
		}

		local trimesh_mesh = VisualServer.mesh_create();
		VisualServer.mesh_add_surface(trimesh_mesh, VS::PRIMITIVE_TRIANGLES, VS::ARRAY_FORMAT_VERTEX|VS::ARRAY_FORMAT_NORMAL, p_faces.length() );
		VisualServer.mesh_surface_set_array(trimesh_mesh,0,VS::ARRAY_VERTEX, p_faces );
		VisualServer.mesh_surface_set_array(trimesh_mesh,0,VS::ARRAY_NORMAL, normals );
		local trimesh_mat = VisualServer.fixed_material_create();
		VisualServer.fixed_material_set_parameter( trimesh_mat, VisualServer.FIXED_MATERIAL_PARAM_DIFFUSE, Color(1.0,0.5,0.8));
		//VisualServer.material_set_flag( trimesh_mat, VisualServer.MATERIAL_FLAG_UNSHADED,true);
		VisualServer.mesh_surface_set_material( trimesh_mesh, 0, trimesh_mat );

		local triins = VisualServer.instance_create(trimesh_mesh);


		local tribody = PhysicsServer.body_create(RID(), PhysicsServer.BODY_MODE_STATIC);
		PhysicsServer.body_add_shape(tribody, trimesh_shape);
		tritrans = p_xform;
		PhysicsServer.body_set_state( tribody, PhysicsServer.BODY_STATE_TRANSFORM, tritrans );
		VisualServer.instance_set_transform( triins, tritrans );
		//RID trimesh_material = VisualServer.fixed_material_create();
		//VisualServer.material_generate( trimesh_material, Color(0.2,0.4,0.6) );
		//VisualServer.mesh_surface_set_material( trimesh_mesh, 0, trimesh_material );

	}

	function make_grid(p_width,p_height,p_cellsize,p_cellheight,p_xform=Transform()) {

		local grid = []

		for (local i =0;i<p_width;i++) {

			local row = []

			for (local j=0;j<p_height;j++) {

				local val = 1.0+Math.random(-p_cellheight, p_cellheight );
				row.append(val)
			}
			grid.append(row)
		}

		local faces=[]

		for (local i =1;i<p_width;i++) {

			for (local j=1;j<p_height;j++) {

				function MAKE_VERTEX(m_x,m_z) {
					local v= Vector3( (m_x-p_width/2)*p_cellsize, grid[m_x][m_z], (m_z-p_height/2)*p_cellsize )
					faces.push_back(v)
				}


				MAKE_VERTEX(i,j-1)
				MAKE_VERTEX(i,j)
				MAKE_VERTEX(i-1,j)

				MAKE_VERTEX(i-1,j-1)
				MAKE_VERTEX(i,j-1)
				MAKE_VERTEX(i-1,j)

			}
		}

		make_trimesh(faces,p_xform);
	}

	quit=false

	transform = Transform()
	camera=RID()

	function init_internal() {}
	function iteration_internal(time) {}
//public


	function input_event(p_event) {


	}

	function request_quit() {

		quit=true;
	}

	function init() {

		init_shapes();


		/* LIGHT */
		local lightaux = VisualServer.light_create( VisualServer.LIGHT_DIRECTIONAL );
		//VisualServer.light_set_color( lightaux, VisualServer.LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) );
		VisualServer.light_set_shadow(lightaux,true);
		local light = VisualServer.instance_create( lightaux );
		local t=Transform()
		t.rotate(Vector3(1.0,0,0),0.6);
		VisualServer.instance_set_transform(light,t);


		/* CAMERA */

		camera = VisualServer.camera_create();
		local viewport = VisualServer.viewport_create();
		VisualServer.viewport_attach_camera( viewport, camera );
		VisualServer.viewport_set_parent(viewport, RID() );

		VisualServer.camera_set_perspective(camera,60,0.1,20.0);
		cameratr=Transform( Matrix3(), Vector3(0,2,8))
		VisualServer.camera_set_transform(camera,cameratr);

		quit=false;

		init_internal()

	}


	function iteration(p_time) {

	//	VisualServer.camera_set_transform(camera,cameratr);
		iteration_internal(p_time)

		return quit;
	}

	function idle(p_time) {

		return quit;
	}


	function finish() {

	}


	constructor() {
		MainLoopScripted.constructor();
	}

}


return PhysicsTestBase;