<?xml version="1.0" encoding="UTF-8" ?> <class name="WorldEnvironment" inherits="Node" category="Core" version="3.0.alpha.custom_build"> <brief_description> Sets environment properties for the entire scene </brief_description> <description> The [WorldEnvironment] node can be added to a scene in order to set default [Environment] variables for the scene. The [WorldEnvironment] can be overridden by an [Environment] node set on the current [Camera]. Additionally, only one [WorldEnvironment] may be instanced in a given scene at a time. The [WorldEnvironment] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). </description> <tutorials> </tutorials> <demos> </demos> <methods> <method name="get_environment" qualifiers="const"> <return type="Environment"> </return> <description> Return the [Environment] currently bound. </description> </method> <method name="set_environment"> <return type="void"> </return> <argument index="0" name="env" type="Environment"> </argument> <description> Set the currently bound [Environment] to the one specified. </description> </method> </methods> <members> <member name="environment" type="Environment" setter="set_environment" getter="get_environment"> </member> </members> <constants> </constants> </class>