<?xml version="1.0" encoding="UTF-8" ?> <class name="WorldBoundaryShape3D" inherits="Shape3D" version="4.0"> <brief_description> World boundary shape for 3D collisions. </brief_description> <description> World boundary shape for 3D collisions. It works like an infinite plane and will not allow any physics body to go to the negative side. Note that the [Plane]'s normal matters; anything "below" the plane will collide with it. If the [WorldBoundaryShape3D] is used in a [PhysicsBody3D], it will cause colliding objects placed "below" it to teleport "above" the plane. </description> <tutorials> </tutorials> <members> <member name="plane" type="Plane" setter="set_plane" getter="get_plane" default="Plane(0, 1, 0, 0)"> The [Plane] used by the [WorldBoundaryShape3D] for collision. </member> </members> </class>