<?xml version="1.0" encoding="UTF-8" ?> <class name="World3D" inherits="Resource" version="4.0"> <brief_description> Class that has everything pertaining to a world. </brief_description> <description> Class that has everything pertaining to a world. A physics space, a visual scenario and a sound space. Node3D nodes register their resources into the current world. </description> <tutorials> <link title="Ray-casting">https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link> </tutorials> <methods> </methods> <members> <member name="camera_effects" type="CameraEffects" setter="set_camera_effects" getter="get_camera_effects"> </member> <member name="direct_space_state" type="PhysicsDirectSpaceState3D" setter="" getter="get_direct_space_state"> Direct access to the world's physics 3D space state. Used for querying current and potential collisions. </member> <member name="environment" type="Environment" setter="set_environment" getter="get_environment"> The World3D's [Environment]. </member> <member name="fallback_environment" type="Environment" setter="set_fallback_environment" getter="get_fallback_environment"> The World3D's fallback_environment will be used if the World3D's [Environment] fails or is missing. </member> <member name="navigation_map" type="RID" setter="" getter="get_navigation_map"> The [RID] of this world's navigation map. Used by the [NavigationServer3D]. </member> <member name="scenario" type="RID" setter="" getter="get_scenario"> The World3D's visual scenario. </member> <member name="space" type="RID" setter="" getter="get_space"> The World3D's physics space. </member> </members> <constants> </constants> </class>