Class that has everything pertaining to a world.
Class that has everything pertaining to a world. A physics space, a visual scenario and a sound space. Node3D nodes register their resources into the current world.
https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html
Direct access to the world's physics 3D space state. Used for querying current and potential collisions. Must only be accessed from within [code]_physics_process(delta)[/code].
The World3D's [Environment].
The World3D's fallback_environment will be used if the World3D's [Environment] fails or is missing.
The World3D's visual scenario.
The World3D's physics space.