Class that has everything pertaining to a world.
Class that has everything pertaining to a world. A physics space, a visual scenario and a sound space. Node3D nodes register their resources into the current world.
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Direct access to the world's physics 3D space state. Used for querying current and potential collisions.
The World3D's [Environment].
The World3D's fallback environment will be used if [member environment] fails or is missing.
The [RID] of this world's navigation map. Used by the [NavigationServer3D].
The World3D's visual scenario.
The World3D's physics space.