<?xml version="1.0" encoding="UTF-8" ?> <class name="World2D" inherits="Resource" category="Core" version="3.0-alpha"> <brief_description> Class that has everything pertaining to a 2D world. </brief_description> <description> Class that has everything pertaining to a 2D world. A physics space, a visual scenario and a sound space. 2D nodes register their resources into the current 2D world. </description> <tutorials> </tutorials> <demos> </demos> <methods> <method name="get_canvas"> <return type="RID"> </return> <description> Retrieve the [RID] of this world's canvas resource. Used by the [VisualServer] for 2D drawing. </description> </method> <method name="get_direct_space_state"> <return type="Physics2DDirectSpaceState"> </return> <description> Retrieve the state of this world's physics space. This allows arbitrary querying for collision. </description> </method> <method name="get_space"> <return type="RID"> </return> <description> Retrieve the [RID] of this world's physics space resource. Used by the [Physics2DServer] for 2D physics, treating it as both a space and an area. </description> </method> </methods> <constants> </constants> </class>