<?xml version="1.0" encoding="UTF-8" ?> <class name="World2D" inherits="Resource" category="Core" version="3.1"> <brief_description> Class that has everything pertaining to a 2D world. </brief_description> <description> Class that has everything pertaining to a 2D world. A physics space, a visual scenario and a sound space. 2D nodes register their resources into the current 2D world. </description> <tutorials> http://docs.godotengine.org/en/3.0/tutorials/physics/ray-casting.html </tutorials> <demos> </demos> <methods> </methods> <members> <member name="canvas" type="RID" setter="" getter="get_canvas"> The [RID] of this world's canvas resource. Used by the [VisualServer] for 2D drawing. </member> <member name="direct_space_state" type="Physics2DDirectSpaceState" setter="" getter="get_direct_space_state"> The state of this world's physics space. This allows arbitrary querying for collision. </member> <member name="space" type="RID" setter="" getter="get_space"> The [RID] of this world's physics space resource. Used by the [Physics2DServer] for 2D physics, treating it as both a space and an area. </member> </members> <constants> </constants> </class>