Class that has everything pertaining to a world. Class that has everything pertaining to a world. A physics space, a visual scenario and a sound space. Spatial nodes register their resources into the current world. http://docs.godotengine.org/en/3.0/tutorials/physics/ray-casting.html The World's physics direct space state, used for making various queries. Might be used only during [code]_physics_process[/code]. The World's [Environment]. The World's fallback_environment will be used if the World's [Environment] fails or is missing. The World's visual scenario. The World's physics space.