<?xml version="1.0" encoding="UTF-8" ?> <class name="World" inherits="Resource" category="Core" version="3.0-beta"> <brief_description> Class that has everything pertaining to a world. </brief_description> <description> Class that has everything pertaining to a world. A physics space, a visual scenario and a sound space. Spatial nodes register their resources into the current world. </description> <tutorials> </tutorials> <demos> </demos> <methods> <method name="get_direct_space_state"> <return type="PhysicsDirectSpaceState"> </return> <description> Returns the World's physics space. </description> </method> <method name="get_scenario" qualifiers="const"> <return type="RID"> </return> <description> Returns the World's visual scenario. </description> </method> <method name="get_space" qualifiers="const"> <return type="RID"> </return> <description> Returns the World's sound space. </description> </method> </methods> <members> <member name="environment" type="Environment" setter="set_environment" getter="get_environment"> The World's [Environment]. </member> <member name="fallback_environment" type="Environment" setter="set_fallback_environment" getter="get_fallback_environment"> The World's fallback_environment will be used if the World's [Environment] fails or is missing. </member> </members> <constants> </constants> </class>