<?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeVectorScalarSmoothStep" inherits="VisualShaderNode" version="4.0"> <brief_description> Calculates a vector SmoothStep function using scalar within the visual shader graph. </brief_description> <description> Translates to [code]smoothstep(edge0, edge1, x)[/code] in the shader language, where [code]x[/code] is a scalar. Returns [code]0.0[/code] if [code]x[/code] is smaller than [code]edge0[/code] and [code]1.0[/code] if [code]x[/code] is larger than [code]edge1[/code]. Otherwise the return value is interpolated between [code]0.0[/code] and [code]1.0[/code] using Hermite polynomials. </description> <tutorials> </tutorials> <methods> </methods> <constants> </constants> </class>