<?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeVectorDerivativeFunc" inherits="VisualShaderNode" version="4.0"> <brief_description> Calculates a vector derivative within the visual shader graph. </brief_description> <description> This node is only available in [code]Fragment[/code] and [code]Light[/code] visual shaders. </description> <tutorials> </tutorials> <members> <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeVectorDerivativeFunc.Function" default="0"> A derivative type. See [enum Function] for options. </member> </members> <constants> <constant name="FUNC_SUM" value="0" enum="Function"> Sum of absolute derivative in [code]x[/code] and [code]y[/code]. </constant> <constant name="FUNC_X" value="1" enum="Function"> Derivative in [code]x[/code] using local differencing. </constant> <constant name="FUNC_Y" value="2" enum="Function"> Derivative in [code]y[/code] using local differencing. </constant> <constant name="FUNC_MAX" value="3" enum="Function"> Represents the size of the [enum Function] enum. </constant> </constants> </class>