<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeUniform" inherits="VisualShaderNode" version="4.0">
	<brief_description>
		A base type for the uniforms within the visual shader graph.
	</brief_description>
	<description>
		A uniform represents a variable in the shader which is set externally, i.e. from the [ShaderMaterial]. Uniforms are exposed as properties in the [ShaderMaterial] and can be assigned from the inspector or from a script.
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="qualifier" type="int" setter="set_qualifier" getter="get_qualifier" enum="VisualShaderNodeUniform.Qualifier" default="0">
		</member>
		<member name="uniform_name" type="String" setter="set_uniform_name" getter="get_uniform_name" default="&quot;&quot;">
			Name of the uniform, by which it can be accessed through the [ShaderMaterial] properties.
		</member>
	</members>
	<constants>
		<constant name="QUAL_NONE" value="0" enum="Qualifier">
		</constant>
		<constant name="QUAL_GLOBAL" value="1" enum="Qualifier">
		</constant>
		<constant name="QUAL_INSTANCE" value="2" enum="Qualifier">
		</constant>
	</constants>
</class>