An unsigned integer scalar operator to be used within the visual shader graph.
Applies [member operator] to two unsigned integer inputs: [code]a[/code] and [code]b[/code].
An operator to be applied to the inputs. See [enum Operator] for options.
Sums two numbers using [code]a + b[/code].
Subtracts two numbers using [code]a - b[/code].
Multiplies two numbers using [code]a * b[/code].
Divides two numbers using [code]a / b[/code].
Calculates the remainder of two numbers using [code]a % b[/code].
Returns the greater of two numbers. Translates to [code]max(a, b)[/code] in the Godot Shader Language.
Returns the lesser of two numbers. Translates to [code]max(a, b)[/code] in the Godot Shader Language.
Returns the result of bitwise [code]AND[/code] operation on the integer. Translates to [code]a & b[/code] in the Godot Shader Language.
Returns the result of bitwise [code]OR[/code] operation for two integers. Translates to [code]a | b[/code] in the Godot Shader Language.
Returns the result of bitwise [code]XOR[/code] operation for two integers. Translates to [code]a ^ b[/code] in the Godot Shader Language.
Returns the result of bitwise left shift operation on the integer. Translates to [code]a << b[/code] in the Godot Shader Language.
Returns the result of bitwise right shift operation on the integer. Translates to [code]a >> b[/code] in the Godot Shader Language.
Represents the size of the [enum Operator] enum.