<?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeTransformVecMult" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Multiplies a [Transform3D] and a [Vector3] within the visual shader graph. </brief_description> <description> A multiplication operation on a transform (4x4 matrix) and a vector, with support for different multiplication operators. </description> <tutorials> </tutorials> <members> <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformVecMult.Operator" default="0"> The multiplication type to be performed. See [enum Operator] for options. </member> </members> <constants> <constant name="OP_AxB" value="0" enum="Operator"> Multiplies transform [code]a[/code] by the vector [code]b[/code]. </constant> <constant name="OP_BxA" value="1" enum="Operator"> Multiplies vector [code]b[/code] by the transform [code]a[/code]. </constant> <constant name="OP_3x3_AxB" value="2" enum="Operator"> Multiplies transform [code]a[/code] by the vector [code]b[/code], skipping the last row and column of the transform. </constant> <constant name="OP_3x3_BxA" value="3" enum="Operator"> Multiplies vector [code]b[/code] by the transform [code]a[/code], skipping the last row and column of the transform. </constant> <constant name="OP_MAX" value="4" enum="Operator"> Represents the size of the [enum Operator] enum. </constant> </constants> </class>