<?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeTransformMult" inherits="VisualShaderNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), 1, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]" /> <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformMult.Operator" default="0"> </member> </members> <constants> <constant name="OP_AxB" value="0" enum="Operator"> </constant> <constant name="OP_BxA" value="1" enum="Operator"> </constant> <constant name="OP_AxB_COMP" value="2" enum="Operator"> </constant> <constant name="OP_BxA_COMP" value="3" enum="Operator"> </constant> </constants> </class>