<?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeTransformMult" inherits="VisualShaderNode" version="4.0"> <brief_description> Multiplies [Transform] by [Transform] within the visual shader graph. </brief_description> <description> A multiplication operation on two transforms (4x4 matrices), with support for different multiplication operators. </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformMult.Operator" default="0"> The multiplication type to be performed on the transforms. See [enum Operator] for options. </member> </members> <constants> <constant name="OP_AxB" value="0" enum="Operator"> Multiplies transform [code]a[/code] by the transform [code]b[/code]. </constant> <constant name="OP_BxA" value="1" enum="Operator"> Multiplies transform [code]b[/code] by the transform [code]a[/code]. </constant> <constant name="OP_AxB_COMP" value="2" enum="Operator"> Performs a component-wise multiplication of transform [code]a[/code] by the transform [code]b[/code]. </constant> <constant name="OP_BxA_COMP" value="3" enum="Operator"> Performs a component-wise multiplication of transform [code]b[/code] by the transform [code]a[/code]. </constant> </constants> </class>