<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTransformConstant" inherits="VisualShaderNodeConstant" version="4.0">
	<brief_description>
		A [Transform] constant for use within the visual shader graph.
	</brief_description>
	<description>
		A constant [Transform], which can be used as an input node.
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="constant" type="Transform" setter="set_constant" getter="get_constant" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
			A [Transform] constant which represents the state of this node.
		</member>
	</members>
	<constants>
	</constants>
</class>