<?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeTextureUniform" inherits="VisualShaderNodeUniform" category="Core" version="3.2"> <brief_description> </brief_description> <description> </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="color_default" type="int" setter="set_color_default" getter="get_color_default" enum="VisualShaderNodeTextureUniform.ColorDefault" default="0"> </member> <member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeTextureUniform.TextureType" default="0"> </member> </members> <constants> <constant name="TYPE_DATA" value="0" enum="TextureType"> </constant> <constant name="TYPE_COLOR" value="1" enum="TextureType"> </constant> <constant name="TYPE_NORMALMAP" value="2" enum="TextureType"> </constant> <constant name="TYPE_ANISO" value="3" enum="TextureType"> </constant> <constant name="COLOR_DEFAULT_WHITE" value="0" enum="ColorDefault"> </constant> <constant name="COLOR_DEFAULT_BLACK" value="1" enum="ColorDefault"> </constant> </constants> </class>